Project Sekai

The Beacon’s End

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In The Beacon’s End, Samuel, a lighthouse keeper, resides alone on the remote Blackstone Island, where his daily routine revolves around maintaining the beacon. His task is clear: keep the light burning to guide ships safely past the rocky shores. Day after day, Samuel engages in the repetitive work of the lighthouse, an endeavor that helps him distract himself from a past that haunts him with each passing moment.

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In The Beacon’s End, Samuel, a lighthouse keeper, resides alone on the remote Blackstone Island, where his daily routine revolves around maintaining the beacon. His task is clear: keep the light burning to guide ships safely past the rocky shores. Day after day, Samuel engages in the repetitive work of the lighthouse, an endeavor that helps him distract himself from a past that haunts him with each passing moment.

Underneath the Silence

As Samuel continues his solitary existence, he remains oblivious to the sinister secrets that lie beneath the island. The isolation of Blackstone Island becomes a character in its own right, as the seemingly mundane task of keeping the lighthouse operational takes on a more ominous tone. The game gradually peels back layers of mystery, revealing that the island, and perhaps Samuel himself, are not as they appear.

The Beacon’s End draws heavily on the aesthetics and ambiance of classic PSX-era horror games, employing visuals and sound design that evoke a sense of nostalgia while amplifying the suspense. The immersive experience is designed to pull players into Samuel’s isolated world, where the familiar safety of the pause menu offers no respite from the creeping dread that builds with each revelation about the island’s true nature. As the story unfolds, players must navigate through this foreboding environment, piecing together clues and facing the dark forces that lurk just out of sight.

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