Project Sekai

Homicipher

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Homicipher begins with the protagonist awakening in an alien world, a realm where reality is skewed and understanding is obscured by a language barrier. In this world, monstrous entities communicate through a cryptic language that is initially incomprehensible to the newcomer. Players are tasked with deciphering this language, learning to interpret the words and the gestures and contextual clues provided by these beings. This process is essential for navigating the world and piecing together how the protagonist can find a way back home—or decide to stay.

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Homicipher begins with the protagonist awakening in an alien world, a realm where reality is skewed and understanding is obscured by a language barrier. In this world, monstrous entities communicate through a cryptic language that is initially incomprehensible to the newcomer. Players are tasked with deciphering this language, learning to interpret the words and the gestures and contextual clues provided by these beings. This process is essential for navigating the world and piecing together how the protagonist can find a way back home—or decide to stay.

Language as a Puzzle

The challenge in Homicipher lies in its unique linguistic system, where each monster’s word compresses a whole idea into a single term, stripping away the complexities found in human language. This minimalistic approach to communication forces players to focus on context and non-verbal cues to fully grasp the meaning behind interactions. As players become more fluent in this language, they unlock deeper layers of the game’s narrative and begin to understand the true nature of the world they’ve found themselves in.

Homicipher is structured as a point-and-click adventure, where players explore environments, interact with objects, and engage in conversations to advance the story. Choices made throughout the game affect the development of the plot, leading to multiple branching paths and potential outcomes, including immediate game-over scenarios. However, the game is designed to be player-friendly, allowing for retries without penalty and offering the ability to jump back to previously encountered scenes. This setup encourages players to experiment with different approaches and explore all narrative possibilities. With an estimated five hours needed to complete a full playthrough, Homicipher is crafted for replayability, rewarding players with new insights and outcomes as they fill their in-game dictionary and revisit key scenes.

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