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In Go Home Annie, players step into the shoes of Annie, a junior staffer at the enigmatic SCP Foundation, tasked with the containment and study of supernatural anomalies. The foundation operates under the core principles of secure, contain, and protect, but the game introduces a twist with the creation of a department focused specifically on replicating paranormal phenomena.
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In Go Home Annie, players step into the shoes of Annie, a junior staffer at the enigmatic SCP Foundation, tasked with the containment and study of supernatural anomalies. The foundation operates under the core principles of secure, contain, and protect, but the game introduces a twist with the creation of a department focused specifically on replicating paranormal phenomena.
This raises questions about the organization’s true intentions and Annie’s role within it. Repeatedly conducting the same tests with predictable outcomes, Annie begins to suspect that there’s more to her assignments than meets the eye, prompting her to seek answers and perhaps redefine her role in the foundation’s obscure agenda.
Go Home Annie challenges players to utilize the foundation’s catalog of anomalies in clever and innovative ways. Each anomaly possesses unique capabilities that can alter the environment or the laws of physics, presenting creative solutions to complex puzzles. As Annie, players must learn to harness these powers to bypass security measures, navigate labyrinthine corridors, and unlock secrets stashed deep within the facility. The game encourages a mix of strategic planning and spontaneous problem-solving, making each level a dynamic test of ingenuity.
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