Advertisement
Score The Fear is a short interactive experience where your role is to help a young ghost practice the art of scaring. Across three in‑game days, you move through a small environment, searching for where the ghost is hiding. Once you find him, he attempts to frighten you, and you give him a score based on how effective his performance was. Your scores directly influence the way the story unfolds and decide which of the multiple endings you will reach by the final day.
Advertisement
Similiar games
Score The Fear is a short interactive experience where your role is to help a young ghost practice the art of scaring. Across three in‑game days, you move through a small environment, searching for where the ghost is hiding. Once you find him, he attempts to frighten you, and you give him a score based on how effective his performance was. Your scores directly influence the way the story unfolds and decide which of the multiple endings you will reach by the final day.
Each day follows the same core structure. You explore rooms, check behind objects, and investigate shadows until you uncover the ghost’s location. After five scares in one day, the game pauses for you to give a rating between one and three stars. The ghost’s next set of scares will adjust according to your feedback. This small loop of searching, experiencing a scare, and rating it keeps the focus on observing how the ghost changes over time rather than avoiding danger.
While the actions are simple, the outcome depends entirely on the choices you make. The ghost begins shy and inexperienced, but each day your ratings push him toward becoming either a harmless trickster or something more sinister. Playing through the game multiple times is the only way to see every possible result and understand how small variations in your scores can lead to different endings.
· Explore the rooms and locate the ghost
· Let the ghost perform a scare attempt
· Give a score from one to three stars
· Repeat until five scares are rated in one day
· Continue for three days to reach an ending
Score The Fear can be completed in a short sitting, making it easy to replay and try different scoring patterns. Since there are multiple endings, experimenting with your ratings becomes the main reason to return. Watching the ghost’s personality shift — sometimes subtly, sometimes dramatically — depending on your feedback adds variety to each run.
By the end of your time with Score The Fear, you are not simply an observer but an active part of the ghost’s journey. Your ratings shape his confidence, his style, and ultimately his fate. The experience is built around the idea that even in a light and simple setting, your choices can completely change the direction of a story.
Discuss Score the Fear