Project Sekai

Storefront

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Storefront is a short first‑person narrative experience set entirely within the walls of a small, strangely quiet shop. You enter expecting a quick transaction, only to be met by a shopkeeper who speaks as if you have met before. His tone is calm but carries an unspoken familiarity you can’t quite place. He asks for your help with a seemingly simple task, offering to return the favor. What begins as a routine errand quickly shifts into something less certain, as the store’s atmosphere becomes heavier and the sense of time begins to blur. The longer you remain inside, the more the world beyond the storefront feels distant.

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Storefront is a short first‑person narrative experience set entirely within the walls of a small, strangely quiet shop. You enter expecting a quick transaction, only to be met by a shopkeeper who speaks as if you have met before. His tone is calm but carries an unspoken familiarity you can’t quite place. He asks for your help with a seemingly simple task, offering to return the favor. What begins as a routine errand quickly shifts into something less certain, as the store’s atmosphere becomes heavier and the sense of time begins to blur. The longer you remain inside, the more the world beyond the storefront feels distant.

Routine Work With A Subtle Edge

At the start, your role is straightforward—retrieve items, place them where asked, and respond to the shopkeeper’s occasional questions. The store layout appears simple, with tidy aisles and a counter at the front. Yet as you continue, subtle changes creep in. Lighting dims in places you swore were brighter minutes ago, shelves appear slightly rearranged, and the man’s words take on new, ambiguous meanings. These quiet adjustments work together to create a growing feeling that something is being kept from you.

Core Loop Of Play

While exploring Storefront, you will:

·         Carry out small physical tasks for the shopkeeper

·         Navigate the store’s aisles and side rooms

·         Notice shifts in lighting and object placement

·         Listen closely for changes in the tone of conversation

·         Decide whether to follow instructions exactly or test the boundaries

These moments shape the pace of the game, slowly shifting it from a basic chore‑driven structure into an exercise in tension and observation.

Shifting Tone And Player Decisions

The further you progress, the more the store begins to feel unfamiliar. Instructions repeat with slight variations, questions become more personal, and your surroundings stop feeling entirely stable. You may wonder if your choices influence what’s happening or if the path was always set in place. Whether you comply, resist, or linger in hesitation, the shopkeeper reacts—sometimes with subtle disappointment, other times with a faint, knowing smile.

A Small Space That Stays In Mind

Storefront leaves an impression not through complex mechanics but through how it bends a familiar setting into something disquieting. The limited environment focuses your attention on every minor detail and every line of dialogue, making even small changes feel significant. By the time you reach the end, you may not be sure if you ever truly understood the shopkeeper’s intentions—or if leaving the store actually means you are free. It is a brief but memorable walk through a space that feels both ordinary and deeply strange.

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