Project Sekai

Embassy Otherworld

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Embassy Otherworld is a first‑person visual novel that begins with an ordinary workplace assignment and quickly shifts into something strange and otherworldly. You play as a customizable main character who has been sent on what seems like another unreasonable errand from corporate headquarters. Instead of a typical location, you find yourself arriving in a dense, mysterious forest—its paths winding toward a structure known as the embassy. Inside, you’re greeted not by colleagues you know, but by unfamiliar faces who speak as though this place is entirely normal. The longer you remain, the clearer it becomes that the embassy exists in a world operating on its own unusual rules.

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Embassy Otherworld is a first‑person visual novel that begins with an ordinary workplace assignment and quickly shifts into something strange and otherworldly. You play as a customizable main character who has been sent on what seems like another unreasonable errand from corporate headquarters. Instead of a typical location, you find yourself arriving in a dense, mysterious forest—its paths winding toward a structure known as the embassy. Inside, you’re greeted not by colleagues you know, but by unfamiliar faces who speak as though this place is entirely normal. The longer you remain, the clearer it becomes that the embassy exists in a world operating on its own unusual rules.

Entering The Otherworld

The story takes its time introducing the embassy and its inhabitants. You meet characters such as Eli, Fern, Perci, and Cami—each with distinct personalities and a connection to this strange place. They speak of tasks, schedules, and protocols as though they were perfectly ordinary, even though they’re being carried out in the middle of a secluded forest. Your job here is never explained in straightforward terms, and the more you interact, the more you sense that the embassy is less a workplace and more a living puzzle. The combination of everyday office language and surreal surroundings creates a tone that is both grounded and dreamlike.

Core Activities And Player Choices

While exploring the embassy, you will:

·         Customize your character’s appearance and name

·         Personalize your living quarters within the embassy

·         Choose dialogue responses that influence relationships

·         Explore both the embassy interior and surrounding forest paths

·         Unlock illustrated scenes tied to different narrative branches

These mechanics keep you engaged in both role‑playing and discovery, making the experience feel interactive beyond simple reading.

Conversations And Atmosphere

The embassy thrives on dialogue—whether it’s casual small talk with staff in the hallways or deeper conversations in more private settings. Every interaction can alter how others see you, and even small remarks can shift the tone of future exchanges. Background art and character portraits enhance the mood, blending painterly textures with detailed accents that stand out during important moments. The ambient soundscape, from quiet forest noises to the echo of steps in empty corridors, adds a sense of place that supports the slow‑burn pacing of the story.

A Brief But Lasting Impression

Even in its demo form, Embassy Otherworld leaves a distinct mark. It mixes the mundanity of workplace structure with the intrigue of a world that shouldn’t exist, letting you explore relationships and personal choices within that unusual context. The story branches invite replay, and the carefully built setting encourages you to linger over small details. By the end of your first playthrough, you may leave the embassy—but the sense of having stepped into a parallel place, one that follows its own quiet rhythm, stays with you.

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