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Father Figure is a short narrative game that explores the experience of emotional loss through minimalist mechanics and symbolic design. The player takes on the role of someone whose parents have passed away, and the world begins to fall apart as a result. Objects, people, and memories begin to disappear, slowly erasing the familiar. The game presents this unraveling not through complex systems, but through atmosphere, visual distortion, and limited interaction. The experience is brief, but the themes it touches on linger well beyond the end screen.
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Father Figure is a short narrative game that explores the experience of emotional loss through minimalist mechanics and symbolic design. The player takes on the role of someone whose parents have passed away, and the world begins to fall apart as a result. Objects, people, and memories begin to disappear, slowly erasing the familiar. The game presents this unraveling not through complex systems, but through atmosphere, visual distortion, and limited interaction. The experience is brief, but the themes it touches on linger well beyond the end screen.
Father Figure is controlled from a first-person perspective, using the keyboard to move and the mouse to interact. Most of the game takes place in a single setting, but that space evolves over time. The environment loses detail, rooms shift, and objects vanish without explanation. The player is not given clear goals. Instead, they are left to observe and respond to the changes around them. One unique feature is microphone integration, which allows the game to respond to the player’s voice, adding a personal layer to the interaction.
The game’s visual style recalls low-resolution 3D graphics typical of the early console era. It makes use of texture noise, low-poly models, and distorted lighting to suggest instability. These visuals match the themes of decay and disappearance. The game was developed using Unity, and tools like Blender and Photoshop were used for assets and design work. Its structure is compact, with no menus or tutorials—just a direct entry into the world and a slow fade into silence.
Key features of Father Figure include:
· A short story-driven format
· First-person movement and interaction
· Gradual disappearance of the environment
· Use of PSX-style visual effects
· Microphone input as part of gameplay
These components come together to form an emotionally-driven experience.
Rather than explain its world directly, Father Figure relies on what is absent. The lack of dialogue, the fading surroundings, and the unreliability of space all point toward a central idea: grief changes how we perceive reality. The microphone mechanic makes this idea even more personal, as the player’s own voice becomes part of the process. Though the game lasts only a few minutes, its presentation encourages reflection. What begins as a quiet walk through a familiar place turns into a personal moment about absence and memory.
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