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TROX is a short narrative game set in a dystopian future shaped by war and environmental collapse. You step into the role of Marco, a husband and father who must live under the authority of the Sustainable Meat Act. With animals gone and crops failing, every household is forced to contribute in ways that carry heavy moral consequences. What begins as a seemingly ordinary evening quickly unravels into a confrontation with survival, guilt, and difficult choices.
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TROX is a short narrative game set in a dystopian future shaped by war and environmental collapse. You step into the role of Marco, a husband and father who must live under the authority of the Sustainable Meat Act. With animals gone and crops failing, every household is forced to contribute in ways that carry heavy moral consequences. What begins as a seemingly ordinary evening quickly unravels into a confrontation with survival, guilt, and difficult choices.
The narrative of TROX focuses on the personal struggle of Marco as he tries to protect his family while obeying the rules of a society in decline. Conversations, observations, and environmental cues slowly reveal the reality of the world after war. Daily life is no longer about comfort but about sacrifice. Rather than offering clear answers, the story highlights how fragile morality becomes when survival is at stake. The simplicity of the setting—a home under pressure—makes the weight of decisions feel intimate and real.
TROX is played from a first-person perspective with straightforward controls. Movement is handled with WASD, interaction with E, and dialogue progression with SPACE. The game takes about 10–15 minutes to complete, but its brevity makes every choice important. There are no complex mechanics to distract from the story. Instead, the focus remains on atmosphere, interaction, and the consequences of the decisions you make.
· Explore Marco’s home in first-person view
· Interact with objects that add context to the story
· Choose dialogue options that shape events
· Notice small environmental details tied to the narrative
· Replay to uncover new layers and interpretations
The heart of TROX lies in sacrifice and moral ambiguity. The Sustainable Meat Act forces families to question how far they are willing to go for survival. The game avoids framing decisions as purely right or wrong, instead presenting outcomes that feel heavy and unsettling. This structure encourages players to reflect on responsibility, guilt, and the price of obedience. The lack of clear resolution ensures that the story stays with you even after finishing.
TROX proves that a game does not need long playtime or complex systems to leave a deep impression. Its compact form delivers tension through atmosphere, sound, and narrative weight. By presenting a believable scenario of survival under extreme conditions, it creates unease that feels grounded rather than fantastical. For players who value story-driven experiences that explore moral questions, TROX offers a short but unforgettable journey.
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