Project Sekai

Overnight Interview

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Overnight Interview is a short first-person game that mixes everyday work with surreal horror. You take the role of a new hire beginning a night shift at a convenience store, framed as part of an interview process. What should be routine tasks—checking shelves, throwing out spoiled items, or interacting with customers—quickly become strange as bizarre events interrupt your work. The experience lasts only a few minutes, but during that time the atmosphere grows heavier and more unpredictable.

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Overnight Interview is a short first-person game that mixes everyday work with surreal horror. You take the role of a new hire beginning a night shift at a convenience store, framed as part of an interview process. What should be routine tasks—checking shelves, throwing out spoiled items, or interacting with customers—quickly become strange as bizarre events interrupt your work. The experience lasts only a few minutes, but during that time the atmosphere grows heavier and more unpredictable.

Story and structure

The game sets you inside the store from midnight onward, asking you to carry out ordinary duties. Instead of safety and silence, you encounter odd figures, unusual sounds, and sudden interruptions. The sense of being evaluated never leaves, since the entire shift is part of the interview. This structure creates tension, as every action feels observed, and each strange occurrence raises the question of what exactly you are being tested for.

Gameplay and interaction

Overnight Interview is designed with simple mechanics: WASD to move, mouse to look around, and left click to interact. These straightforward controls keep the focus on the environment and events rather than complex systems. The demo is brief—around 12 minutes—but each task builds atmosphere. Cleaning aisles or removing bad goods feels ordinary, yet combined with supernatural touches, these chores become part of a larger story of uncertainty.

·         First-person movement with minimal controls

·         Tasks inspired by real convenience store routines

·         Interaction with objects and shelves

·         Encounters with strange entities and NPC behavior

·         Short runtime that supports replay and experimentation

Themes and presentation

The strength of Overnight Interview lies in contrast. Normal job responsibilities are placed inside an environment that steadily grows uncanny. Visuals and sound add to the unease: dim lighting, unexpected noises, and surreal images break the rhythm of work. Humor also blends with horror, as some events are absurd as well as unsettling. This mixture makes the experience unpredictable, where even small details become suspicious.

Final impression

Overnight Interview demonstrates how short interactive pieces can create memorable tension by twisting everyday settings. The demo is compact but shows a clear vision: combining simple tasks with psychological and supernatural disruptions. While still in development, it already delivers a balance of humor and discomfort that makes it stand out. For players interested in games that turn ordinary jobs into eerie and unusual experiences, Overnight Interview offers a quick but striking example.

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