Advertisement
You’ve Got A Package (DEMO) is a psychological horror experience developed by Revvalution Studio. The game introduces players to Clark, a once successful writer who has lost the ability to create after his first book. Living in isolation, Clark’s routine changes the moment a mysterious package arrives at his home. From that point, the demo begins to guide the player through an unsettling series of events that suggest something dark has been set in motion.
Advertisement
Similiar games
You’ve Got A Package (DEMO) is a psychological horror experience developed by Revvalution Studio. The game introduces players to Clark, a once successful writer who has lost the ability to create after his first book. Living in isolation, Clark’s routine changes the moment a mysterious package arrives at his home. From that point, the demo begins to guide the player through an unsettling series of events that suggest something dark has been set in motion.
The story takes place inside Clark’s mansion, which becomes the main space of exploration. As the player, you follow his slow descent into fear and confusion after interacting with the package. The environment reflects both his past success and current decline, with empty halls, locked doors, and unexplained sounds. The demo serves as a preview of the full version, offering a short play session that introduces the central themes of isolation, creative struggle, and psychological breakdown.
You’ve Got A Package (DEMO) is designed as a walking simulator with an emphasis on atmosphere. There are no combat systems or weapons. Instead, players are expected to focus on exploring rooms, listening to sound cues, and paying attention to environmental details. The horror relies on gradual tension rather than direct confrontation.
Main elements of interaction include:
The absence of a flashlight is a deliberate design choice, forcing players to engage with the darkened spaces using only limited visibility. The sound design plays a major role, with footsteps, doors, and distant noises shaping the experience. Visual distortions and unexpected changes in the setting create a sense of instability, making the mansion feel unpredictable. The demo uses these elements to deliver a short but impactful look at how the final game may expand on the concept.
You’ve Got A Package (DEMO) focuses on creating fear through story and setting rather than action. The short length makes it accessible while leaving room for speculation about the full release. Its design highlights the vulnerability of the protagonist and the uncertainty of what lies behind the appearance of the package. For players who prefer narrative-driven horror without combat, the demo introduces a framework that can grow into a more complex and unsettling full experience.
Discuss You’ve Got a Package (DEMO)