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[HERROR] Gas Station Case

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[HERROR] Gas Station Case is the first entry in an episodic horror series developed by herror_studio. The game follows Dan Cooper, a young man who once worked at a uranium plant but now spends his nights employed at a gas station in Ohio. His ordinary routine is disrupted when his friend Michael discovers a mysterious case near a lake, leading to disappearances in the nearby woods. The demo introduces this premise and builds tension through exploration and dialogue.

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[HERROR] Gas Station Case is the first entry in an episodic horror series developed by herror_studio. The game follows Dan Cooper, a young man who once worked at a uranium plant but now spends his nights employed at a gas station in Ohio. His ordinary routine is disrupted when his friend Michael discovers a mysterious case near a lake, leading to disappearances in the nearby woods. The demo introduces this premise and builds tension through exploration and dialogue.

Setting And Story

The narrative takes place in and around the gas station, with players experiencing both everyday tasks and unsettling events. At first, Dan’s work is routine, involving interactions with customers and co-workers. Over time, the environment changes as unexplained incidents unfold. The gas station, once a familiar workplace, becomes a central stage for growing fear. The mysterious case discovered by Michael acts as the trigger for these events and ties the story to the larger [HERROR] universe.

Gameplay Focus

[HERROR] Gas Station Case uses a first-person perspective designed around storytelling and exploration. Instead of combat or action, progression relies on movement, interaction, and dialogue choices. Players complete night shift duties while uncovering clues about what is happening in the surrounding area. To accommodate different audiences, the game includes a mode called Quiet Screamer that reduces sudden scare effects but retains the horror structure.

Core mechanics include:

·         Exploring the gas station and surrounding locations

·         Performing tasks related to Dan’s night shift

·         Engaging in dialogue with supporting characters

·         Experiencing optional difficulty levels for horror intensity

·         Uncovering story elements tied to the mysterious case

Atmosphere And Presentation

The visual style makes use of VHS effects to enhance immersion. The presentation shifts gradually from normal daily life to a disturbing atmosphere. Sound design plays a major role in generating unease, with environmental noises signaling changes in mood. Lighting and visual distortions are used to transform familiar spaces into threatening ones. Even though the demo lasts only around thirty minutes, it demonstrates how pacing and design create tension without relying on combat systems.

Development Outlook

The demo of [HERROR] Gas Station Case is available on itch.io and Steam, supporting multiple languages with subtitle options. It represents the beginning of a larger episodic project, with future installments planned to expand the story and introduce more characters and events. The full release is scheduled for 2026 and will include additional days, scenarios, and narrative progression. By focusing on exploration, routine tasks, and story-driven design, the game positions itself as a horror experience that grows out of everyday life turned unfamiliar.

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