Project Sekai

Bebder

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Bebder is a turn-based role-playing game set in a fictional world that parodies social, cultural, and commercial systems. The player begins the story as an ordinary individual whose actions disrupt a corporate hierarchy, leading to a series of conflicts across distorted environments. The world resembles an alternate version of everyday life, where recognizable institutions exist but operate under exaggerated and illogical rules. Each area serves a specific narrative function — to expose, distort, or question common structures through gameplay. The game’s setting acts as both stage and statement, using absurdity as its main form of expression.

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Gameplay Design and Structure

The gameplay in Bebder combines exploration, combat, and simple progression mechanics. Every encounter follows a loop that reflects the game’s balance between parody and system logic.
The player’s activities include:

  • Exploring distinct zones filled with interactable characters and hidden items.
  • Engaging in turn-based battles using a basic menu system.
  • Managing a small party of characters, each with defined combat roles.
  • Advancing through story triggers that connect exploration and dialogue.
    The cycle repeats across multiple locations, with new elements introduced gradually. The structure mirrors traditional RPG pacing but uses comedic and unpredictable outcomes to shift expectation.

Storyline and Character Interaction

Bebder’s narrative focuses on confrontation between individual action and institutional control. The protagonist interacts with a range of exaggerated personalities — employees, leaders, and citizens — each representing a part of the larger system. Dialogue drives most of the story, blending humor with observation. Characters react according to internal logic rather than moral alignment, creating an unpredictable chain of responses. The player’s progress through the plot depends on persistence and curiosity rather than strategy or morality. As a result, the story functions as an open commentary rather than a hero’s journey.

Visual Presentation and Technical Basis

Bebder is developed using the RPG Maker framework, employing pixel-based graphics and two-dimensional environments. The interface presents all information through a simple layout — health points, menu options, and text boxes. Combat uses static screens, short animations, and turn order displayed through minimal icons. The sound design supports the pacing with repetitive loops and abrupt transitions between scenes. These limitations form part of the aesthetic, emphasizing structure over spectacle and reinforcing the contrast between the game’s humor and its mechanical rigidity.

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