Project Sekai

Wiggly Art

Advertisement

Wiggly Art is an interactive drawing tool built around movement and response. Instead of applying static strokes, the player uses a flexible brush that behaves like a physical object, bending and stretching according to speed and direction. The program opens on a blank canvas with minimal interface elements, placing the focus entirely on motion. Each gesture creates a continuous visual trace that shifts shape as it moves. The environment has no objectives or progression system; it functions as a creative space where the process of drawing becomes the gameplay itself.

Advertisement

Main Functions and Controls

The structure of Wiggly Art centers on motion-based control. Every tool reacts in real time, producing a line that behaves differently depending on how it is handled.
Primary features include:

  • A motion-sensitive brush that changes thickness and curvature with movement.
  • Adjustable settings for oscillation strength, color range, and brush length.
  • Real-time rendering that records each path as an animated stroke.
  • Reset and export tools for saving completed work or starting fresh.
    Because each setting influences the brush’s physical behavior, players can treat it as an experimental system rather than a traditional painting tool.

Interface and Interaction

The interface of Wiggly Art remains minimal to maintain constant focus on the act of drawing. The toolbar allows direct access to a few functions—color choice, brush parameters, and animation speed—but remains unobtrusive on the screen. Input can come from a mouse, stylus, or touchscreen, and the reaction is instant. The player does not navigate menus or sub-windows; the creative process continues without interruption. This structure allows continuous testing of different motion types, from slow rotations to fast linear sweeps, each producing unique visual results.

Technical Implementation

The underlying system in Wiggly Art uses a model of connected nodes that simulate elasticity. Each brush is composed of small points linked by constraints that respond dynamically to acceleration and drag. As the user moves the cursor, these nodes adjust position, creating the characteristic “wiggle” motion. The program calculates deformation in real time, keeping each stroke smooth and responsive. The same algorithm governs color blending, enabling transitions where overlapping lines produce layered effects. The system is lightweight and optimized for fluid playback across devices.

Discuss Wiggly Art

Comments (0)

Leave comment

Project Sekai
We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy