Project Sekai

COLD MEAT

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Cold Meat is a short first-person horror game created by TanukiDesigns. The player controls a delivery driver named Bob, who arrives at a local butcher shop to drop off an order. What seems like an ordinary workday turns into a desperate escape when he realizes something is wrong inside. The goal is simple — find a way out before it’s too late. The game focuses on movement, sound, and environmental tension rather than combat, creating a short but intense survival experience.

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Cold Meat is a short first-person horror game created by TanukiDesigns. The player controls a delivery driver named Bob, who arrives at a local butcher shop to drop off an order. What seems like an ordinary workday turns into a desperate escape when he realizes something is wrong inside. The goal is simple — find a way out before it’s too late. The game focuses on movement, sound, and environmental tension rather than combat, creating a short but intense survival experience.

Gameplay Overview

Cold Meat uses straightforward controls and a minimal interface. The player moves with standard keys, interacts with doors and objects, and explores the shop to piece together what’s happening. Every sound and light cue matters, guiding you toward safety or alerting you to danger. The gameplay emphasizes caution, forcing players to rely on instinct and timing rather than speed or aggression. Each restart brings new awareness of how the shop’s layout and events unfold.

Main gameplay features include:

  • Exploring the butcher shop to find an exit
  • Interacting with doors, switches, and objects
  • Avoiding the butcher by paying attention to sounds
  • Learning the layout through repeated attempts
  • Experiencing a short but focused horror scenario

Setting and Atmosphere

The entire game takes place inside the butcher shop, a compact environment filled with cold surfaces, metallic echoes, and dim lighting. The player’s limited view creates constant uncertainty about what lies ahead. The design relies on ambient sound to build tension rather than jump scares. Each section of the building tells a part of the story — storage areas, back rooms, and corridors feel functional yet unsettling. This simple environment structure ensures that every step forward adds to the feeling of being trapped and observed.

Player Strategy and Progression

To survive in Cold Meat, the player must move carefully, listen closely, and plan every action. The game rewards awareness rather than reflexes. Running too fast or ignoring background sounds often leads to failure. Because of its short duration, every decision has weight. Players learn through failure — discovering safe paths, noting warning sounds, and recognizing patterns in how the danger behaves. The repetition turns each run into a learning experience, sharpening the player’s understanding of timing and spatial awareness.

Cold Meat distills horror into a compact and controlled experience. There are no complex mechanics or long tutorials — just movement, sound, and tension. By limiting space and time, the game creates a feeling of pressure that grows with each step. The simple structure allows players to focus on survival and observation rather than action. As Bob, the delivery driver, you enter the shop expecting routine work and leave fighting for your life, proving that even short games can deliver a powerful sense of fear and focus.

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