Project Sekai

We Become What We Behold

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We Become What We Behold is a short interactive narrative that explores observation and influence through simple gameplay. The player controls a camera in a small square filled with people, capturing moments that gradually affect the behavior of the crowd. Each photo changes how characters interact, showing how attention and repetition can shape perception. The game’s mechanics emphasize cause and effect, turning observation into an active form of participation.

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We Become What We Behold is a short interactive narrative that explores observation and influence through simple gameplay. The player controls a camera in a small square filled with people, capturing moments that gradually affect the behavior of the crowd. Each photo changes how characters interact, showing how attention and repetition can shape perception. The game’s mechanics emphasize cause and effect, turning observation into an active form of participation.

Gameplay And Interaction

The structure of We Become What We Behold centers on taking pictures at key moments. The player observes events, chooses what to focus on, and photographs them to broadcast their impact. Each image triggers a visible reaction in the environment, altering how characters behave in future scenes. The cycle repeats, linking action and consequence through the camera’s lens.

Key gameplay elements include:

·         Photographing specific moments within a looping environment.

·         Observing gradual behavioral change among characters.

·         Balancing curiosity with awareness of influence.

·         Identifying subtle shifts caused by repeated focus.

·         Completing the narrative through accumulation of captured moments.

These systems create a continuous loop where observation becomes both a tool and a trigger, driving the story without explicit dialogue or instruction.

Visual And Structural Design

The visual design of We Become What We Behold is minimal, focusing on simple characters and clear reactions. The limited setting allows players to recognize changes easily, making each captured moment distinct. Sound effects and short cues reinforce mood shifts and player choices. The presentation encourages reflection rather than competition, highlighting the relationship between attention and consequence.

Progression And Narrative Flow

Progression unfolds through repetition and accumulation. Each snapshot slightly alters the crowd’s dynamic until small differences build into visible social patterns. The pacing remains steady, guiding players from curiosity toward recognition of how their focus shapes outcomes. The absence of explicit goals turns progress into a gradual realization rather than a numerical score.

Replay Value And Interpretation

We Become What We Behold encourages replay through its short structure and layered meaning. Each session can reveal new details depending on what moments the player chooses to capture. The simple mechanics allow room for interpretation—whether as commentary on media, perception, or behavior. By combining repetition, influence, and choice, the game invites reflection on how observation defines both the observer and the observed.

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