Project Sekai

Quit Your Job! Become a Vtuber Fanartist!

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Quit Your Job! Become a Vtuber Fanartist! is a management simulation where the player decides to leave a regular job and start a 30-day journey as an independent artist. The goal is to build skills, create fan content for a virtual streamer, and establish financial and creative stability before the time runs out. Each day presents choices that affect the player’s progress — from improving drawing ability to managing commissions and balancing expenses.

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Quit Your Job! Become a Vtuber Fanartist! is a management simulation where the player decides to leave a regular job and start a 30-day journey as an independent artist. The goal is to build skills, create fan content for a virtual streamer, and establish financial and creative stability before the time runs out. Each day presents choices that affect the player’s progress — from improving drawing ability to managing commissions and balancing expenses.

Gameplay System

The game functions through a daily routine where decisions directly influence three core statistics: art, craft, and marketing. Each activity consumes time and provides progress in one area while leaving others behind. The player must find a rhythm that supports both income and improvement. Earning commissions provides short-term gain, but skill development and promotion determine long-term results. The 30-day time limit pushes the player to prioritize efficiency.

Main gameplay mechanics include:

·         Selecting daily activities that raise art, craft, or marketing skills.

·         Accepting paid commissions to sustain financial growth.

·         Managing time between creative work, rest, and promotion.

·         Monitoring progress toward skill milestones and personal goals.

·         Unlocking multiple endings depending on performance and focus.

Strategy And Progression

Each playthrough requires balancing creative ambition with practical decision-making. Focusing entirely on art may lead to impressive skills but limited exposure, while concentrating on marketing can bring visibility without improvement in quality. The challenge is to find a middle ground that maximizes all areas. Because the game measures performance in several ways, no single path guarantees success. Every decision alters the player’s progress and leads to different story outcomes.

Player Experience

The player experiences both freedom and limitation — full control over each day, but only 30 days to achieve results. The system reflects the tension of independent work: balancing passion with necessity. By observing daily progress and adjusting strategies, players learn to adapt and optimize. Each completed run offers insight into what could be done better, encouraging experimentation and replay. The design rewards planning and consistent effort rather than luck or reaction.

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