Project Sekai

Clangen

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Clangen is a simulation and management game focused on organizing and guiding a colony of cats living together in a structured environment. The player oversees daily life, relationships, and survival within a self-sustaining group. The system tracks every individual’s traits, health, and behavior, allowing complex interaction across generations. Rather than direct control, the gameplay emphasizes observation, decision-making, and long-term development of the colony.

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Clangen is a simulation and management game focused on organizing and guiding a colony of cats living together in a structured environment. The player oversees daily life, relationships, and survival within a self-sustaining group. The system tracks every individual’s traits, health, and behavior, allowing complex interaction across generations. Rather than direct control, the gameplay emphasizes observation, decision-making, and long-term development of the colony.

Gameplay And Core Systems

In Clangen, players create or inherit a clan consisting of multiple members, each with unique personalities and backgrounds. The player assigns roles, monitors food collection, and manages territory conflicts or injuries. Events unfold seasonally, and each day presents new conditions or random scenarios that influence the group’s progress. The experience combines management with procedural storytelling, giving each playthrough unique outcomes.

Core gameplay elements include:

·         Generating clans with customizable members and territories.

·         Tracking hunger, health, and personality for every character.

·         Handling random events such as illness, disputes, or exploration.

·         Managing resources during seasonal changes.

·         Observing dynamic relationships and generational growth.

These features establish a cycle of planning, reaction, and adaptation where player choices shape the stability and history of the colony.

Design And Progression

Clangen’s structure relies on a combination of visual simplicity and data depth. Each menu represents aspects of clan management, from hunting to medical care. As time progresses, cats age, form connections, and pass on traits to future generations. The balance between survival and social management defines progression, with random outcomes ensuring unpredictability. The interface presents updates through text-based reports, creating a rhythm of input and observation.

Events And Narrative Development

Every playthrough develops its own story through procedural events. Injuries, mentorships, rivalries, and discoveries evolve naturally from the system’s internal logic. The player’s role is to interpret and respond rather than control directly. Over time, the clan’s story becomes a record of survival and interaction shaped by chance and choice. The absence of fixed goals gives freedom to experiment with leadership styles and clan structures.

Replay Value And Long-Term Management

Clangen maintains strong replay value through its open-ended design and evolving mechanics. Each session begins with different conditions, characters, and random events. Long-term play introduces generational turnover, ensuring that even familiar clans change over time. The combination of procedural storytelling and flexible systems creates continuous variation, making every playthrough a new study in balance, adaptation, and persistence within a living simulation.

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