Project Sekai

Who Killed Barry

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Set in the bustling Grimsby Docks of the 1950s, the game Who Killed Barry unfolds a mysterious narrative where the player’s primary task is to solve the murder of Barry Cuda, the second mate on the trawler Peggy Sue. As you delve into the game, you are encouraged to explore extensively, clicking through various elements that present themselves as either white circles indicating clues or witnesses, or red circles that also signify potential leads. The environment is detailed, filled with the post-war industrial boom’s impact on local industries like fish landings, ship repairs, and more, setting a complex backdrop for the investigation.

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Set in the bustling Grimsby Docks of the 1950s, the game Who Killed Barry unfolds a mysterious narrative where the player’s primary task is to solve the murder of Barry Cuda, the second mate on the trawler Peggy Sue. As you delve into the game, you are encouraged to explore extensively, clicking through various elements that present themselves as either white circles indicating clues or witnesses, or red circles that also signify potential leads. The environment is detailed, filled with the post-war industrial boom’s impact on local industries like fish landings, ship repairs, and more, setting a complex backdrop for the investigation.

Investigation Mechanics

As you navigate through the docks, meeting numerous characters and uncovering items misleadingly tagged as “Red Herrings”, your objective remains to piece together the evidence that could point towards the perpetrator and their motives. Each interaction, whether with a clue or a character, demands careful attention, as players must decide what questions to ask in order to reveal the hidden layers of the story. The game does not require following a set path, allowing for a more organic exploration of its richly woven narrative and character dynamics.

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