Project Sekai

Toca Boca Everything

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Toca Boca Everything is a world-building game that brings together items, characters and environments from various Toca Boca titles into one interconnected space. The game focuses on letting players create their own arrangements by moving objects, placing characters and designing scenes that can evolve over time. There are no predefined missions or restrictions, which makes each session shaped entirely by the player’s decisions. Objects remain where they are placed, giving the world consistency across multiple visits.

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Interaction System

In Toca Boca Everything players move freely between different areas, picking up characters and placing them in any location they choose. The interaction system is driven by touch-based movement where items can be dragged, stacked or held by characters. Many objects trigger small reactions when activated, allowing players to experiment with placement and behavior. The game keeps transitions smooth, maintaining the overall structure of the environment while giving full control to the player.

During the creative process, several key features support the experience:

  • Characters that can be moved between all locations.
  • Items that respond to touch or position changes.
  • Locations designed to accommodate multiple scene types.
  • An organized inventory for storing objects.
  • A reset option that restores areas to their initial layout.

These components provide the tools required to construct scenes without limits.

World Layout

The world of Toca Boca Everything includes diverse environments such as residential rooms, outdoor spaces, themed interiors and public areas. Each zone offers surfaces, shelves and furniture that can hold objects or characters. Players can link scenes by moving characters through doors or transitions, creating multi-location sequences. Because each environment is static until modified, it acts as a base that players can reshape at any moment.

Creative Approach

Progress in Toca Boca Everything is driven by imagination rather than objectives. A player might build a household routine, set up a group interaction or construct a themed setup for storytelling. Scenes can be changed repeatedly by swapping objects, adding new characters or reorganizing entire spaces. The flexibility of item placement allows players to refine their ideas gradually, adjusting each detail until the scene matches their vision.

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