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Critical Role Campaign 4 marks a major shift for the long-running actual-play series as it introduces a new setting, expanded cast, and modified structure for storytelling. The campaign premiered on October 2, 2025 with Brennan Lee Mulligan stepping in as DM and original DM Matthew Mercer joining the game as a player. The setting moves away from the familiar world of Exandria and introduces the new realm of Aramán. With thirteen players and a “West Marches” style format, the campaign explores multiple storylines and groups moving across a shared world.
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Critical Role Campaign 4 marks a major shift for the long-running actual-play series as it introduces a new setting, expanded cast, and modified structure for storytelling. The campaign premiered on October 2, 2025 with Brennan Lee Mulligan stepping in as DM and original DM Matthew Mercer joining the game as a player. The setting moves away from the familiar world of Exandria and introduces the new realm of Aramán. With thirteen players and a “West Marches” style format, the campaign explores multiple storylines and groups moving across a shared world.
In Critical Role Campaign 4 the first four episodes serve as an overture where all thirteen characters appear together. After this introduction, the cast splits into three groups — the Soldiers, the Seekers, and the Schemers — each running parallel arcs in the world of Aramán. The format allows each table to explore different regions and challenges while still contributing to the larger narrative. The campaign structure supports both unified storytelling and independent group dynamism.
Several key systems shape how Critical Role Campaign 4 operates and how characters develop across arcs:
· Expanded cast of thirteen players divided into three groups
· New world setting of Aramán with distinct cultures and factions
· Role of the DM (BRENNAN LEE MULLIGAN) applying a West Marches structure
· Use of DND 5TH EDITION ruleset with homebrew elements
· Inter-group narrative crossover where one table’s actions may influence another
These mechanics create a layered experience where player agency, group identity, and world exploration combine to form a complex campaign.
Critical Role Campaign 4 emphasizes growth through exploration of identity, rebellion, and the long-term consequences of divine conflict. Over the course of the campaign, characters encounter political intrigue, ancient mysteries, and cultural upheaval as the death of gods has reshaped the world of Aramán. Each group uncovers parts of the wider story, learns about shifting allegiances, and faces challenges unique to their region. The campaign structure supports characters evolving through both personal arcs and shared world events.
For viewers and players alike, a practical approach to engaging with Critical Role Campaign 4 is to follow the group structure, keep track of narrative threads, and appreciate the evolving world map. The split-group format allows multiple storylines to run simultaneously, so paying attention to how each table influences the next improves the overall experience. With its new format, expanded cast, and fresh setting, Critical Role Campaign 4 builds a system based on modular storytelling, character continuity, and interconnected group dynamics.
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