Advertisement
It Has My Face presents a scenario where the player must identify and defeat a dangerous clone hiding in a populated environment. The clone blends into a crowd of neutral characters, all moving through the same area with no clear indication of who poses a threat. This setup creates uncertainty from the start of each run. The player must watch behavior, track movement, and gather items while remaining aware that the clone may appear at any moment. Each session becomes a test of observation and timing.
Advertisement
Similiar games
It Has My Face presents a scenario where the player must identify and defeat a dangerous clone hiding in a populated environment. The clone blends into a crowd of neutral characters, all moving through the same area with no clear indication of who poses a threat. This setup creates uncertainty from the start of each run. The player must watch behavior, track movement, and gather items while remaining aware that the clone may appear at any moment. Each session becomes a test of observation and timing.
The game places the player in a level populated by NPCs who resemble one another, making identification a central challenge. The clone copies not only the player’s appearance but also a portion of their movement patterns. Because the environment is randomized, the positioning of characters and distribution of resources change each time. This forces the player to scan groups carefully and compare fine details. Choosing the wrong target can make the situation worse, as it may alert the clone or create additional dangers.
During a playthrough of It Has My Face, the player may:
It Has My Face incorporates progression through repeated attempts. Each run allows the player to learn new behavioral patterns, refine search strategies, and adapt to environmental changes. Some versions of the game include modes that increase difficulty by expanding crowds, limiting resources, or making the clone more aggressive. This ensures that the challenge evolves and does not remain predictable. The variability of each attempt encourages players to experiment with different approaches to tracking and confrontation.
The game supports replay through its procedural structure and unpredictable encounters. Because the clone may behave differently in each session, players must rely on flexible strategies rather than fixed patterns. Over time, players develop techniques for navigating crowds, interpreting small behavioral cues, and using the environment to their advantage. These elements make It Has My Face an experience built around observation, adjustment, and repeated learning across multiple sessions.
Discuss It Has My Face