Project Sekai

Flesh, Blood, & Concrete

Advertisement

Flesh, Blood, & Concrete follows the story of Lera, a woman who becomes stranded during a winter night when her car stops working. Looking for help, she accepts guidance from a stranger who leads her to an old apartment building. The structure appears abandoned, yet it offers shelter from the cold. As Lera steps inside, the building introduces her to a series of rooms and corridors that gradually disconnect from the logic of a normal living space. What begins as a search for assistance slowly becomes an exploration of an unstable environment tied to personal experiences and unclear memories.

Advertisement

Flesh, Blood, & Concrete follows the story of Lera, a woman who becomes stranded during a winter night when her car stops working. Looking for help, she accepts guidance from a stranger who leads her to an old apartment building. The structure appears abandoned, yet it offers shelter from the cold. As Lera steps inside, the building introduces her to a series of rooms and corridors that gradually disconnect from the logic of a normal living space. What begins as a search for assistance slowly becomes an exploration of an unstable environment tied to personal experiences and unclear memories.

Early Progress and Exploration

During the opening part of the game, Lera moves through quiet rooms, checking discarded objects and fragments of former residents’ belongings. The controls remain simple, allowing the player to focus on interpreting surroundings rather than solving mechanical challenges. Each area seems functional at first, but certain placements of items and layouts of rooms encourage a closer look. The sense of orientation shifts as hallways begin repeating or changing in small ways. The player is left to question whether the building is reacting to Lera or whether her perception shapes the world around her.

Midgame Structure and Discoveries

As the journey continues, the building begins to change more noticeably. Doors lead to new areas that do not connect logically to previous ones, and repeated visits to the same corridor may show new details. In the midgame, players often encounter:

·         rooms that rearrange themselves without explanation,

·         passages that loop into earlier areas,

·         figures or shapes that appear briefly in the distance,

·         objects tied to Lera’s past,

·         transitions between floors that disregard physical structure.

These changes deepen the tension between the physical building and the emotional landscape Lera carries with her.

Themes and Underlying Conflict

Flesh, Blood, & Concrete uses its shifting environment to present an internal struggle. The building becomes a container for memories that Lera has not fully addressed. Each new room appears connected less to architecture and more to unresolved thoughts. As the player moves forward, the distinction between external events and psychological reflection becomes narrower. Encounters with other characters add to this uncertainty, raising questions about identity, responsibility, and acceptance.

The final section of the game connects previous scenes through a conclusion that leaves interpretation open. The building ultimately acts as a mirror to Lera’s state of mind, guiding her toward understanding rather than providing concrete answers. By the time the story ends, the player has followed a path shaped by both physical exploration and internal conflict. Flesh, Blood, & Concrete delivers a focused narrative that encourages reflection long after the final moment.

Discuss Flesh, Blood, & Concrete

Comments (0)

Leave comment

Project Sekai
We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy