Project Sekai

Smashtastic

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Smashtastic is a casual arcade-style game focused on controlled destruction and score-based progression. The player is placed in compact environments filled with breakable objects and is given limited actions to cause as much impact as possible. Rather than relying on speed, the game emphasizes positioning, timing, and understanding how objects react when hit. Each level presents a contained challenge where the goal is to trigger effective chain reactions.

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Smashtastic is a casual arcade-style game focused on controlled destruction and score-based progression. The player is placed in compact environments filled with breakable objects and is given limited actions to cause as much impact as possible. Rather than relying on speed, the game emphasizes positioning, timing, and understanding how objects react when hit. Each level presents a contained challenge where the goal is to trigger effective chain reactions.

Core Concept And Player Interaction

The main mechanic revolves around launching or smashing objects into structures to cause collapse. The player does not move freely through the level but instead interacts from fixed positions or limited angles. Every action counts, as the number of attempts is usually restricted. This forces the player to think before acting, choosing the most effective way to apply force rather than experimenting endlessly.

Physics-Based Level Design

Levels are built around simple physics rules that govern balance, weight, and collision. Structures may appear stable at first, but small changes can cause large shifts. Understanding how pieces are connected becomes essential to success. As levels progress, layouts become more complex, requiring players to predict outcomes instead of reacting after impact.

·         aiming attacks to weaken key supports

·         triggering chain reactions through collisions

·         managing a limited number of moves

·         collapsing structures efficiently

·         maximizing score through smart placement

Progression And Difficulty Curve

Progression is handled through a sequence of increasingly demanding levels. Early stages allow room for error and help players understand how objects behave. Later stages reduce margins for mistakes by limiting actions and introducing sturdier structures. The difficulty grows through design complexity rather than faster gameplay, keeping the pace steady and readable.

Visual Clarity And Feedback

The visual style is clean and functional, making it easy to distinguish between interactive and static elements. Animations focus on impact and movement, clearly showing how force transfers through structures. Visual feedback helps players understand why a collapse succeeded or failed, reinforcing learning through observation.

Although levels have clear completion goals, many can be solved in different ways. Players often replay stages to improve efficiency or achieve higher scores. Because outcomes depend on precision rather than randomness, improvement feels tied to understanding rather than luck.

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