Project Sekai

La Madriguera

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La Madriguera is a small-scale puzzle game built around a single task that must be solved within a limited space. The player controls a seated character who refuses to move, even though the objective is placed just outside direct reach. Instead of navigating levels or following a storyline, the game focuses on problem solving through interaction with the surrounding environment. The entire experience takes place in one scene, and the challenge comes from understanding how objects can be used to achieve the goal indirectly.

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La Madriguera is a small-scale puzzle game built around a single task that must be solved within a limited space. The player controls a seated character who refuses to move, even though the objective is placed just outside direct reach. Instead of navigating levels or following a storyline, the game focuses on problem solving through interaction with the surrounding environment. The entire experience takes place in one scene, and the challenge comes from understanding how objects can be used to achieve the goal indirectly.

Gameplay Concept and Control

The central mechanic of La Madriguera is indirect interaction. The player can only control the character’s arm, which is used to grab, push, or pull nearby objects. The character remains stationary at all times, so success depends on manipulating the environment rather than movement. Objects respond according to basic physics rules, meaning that weight, balance, and collision all influence outcomes. This design forces the player to think in terms of cause and effect instead of precise positioning.

Puzzle Structure and Mechanics

La Madriguera does not divide its content into levels or stages. Instead, it presents one continuous puzzle that can be approached in multiple ways. The lack of guidance encourages experimentation and repeated attempts. The main systems involved in solving the puzzle include:

·         Physics-based object interaction

·         Mouse-driven grabbing and dragging

·         A visible time counter

·         A reset option to restart the attempt

·         A confined interactive area
Together, these elements form a closed system where small changes in approach can lead to different results, requiring patience and adjustment.

Visual Design and Space

The visual presentation of La Madriguera is minimal and functional. The setting represents an enclosed interior space with a small number of objects placed within arm’s reach. There are no background areas to explore or additional environments to unlock. This restricted layout ensures that attention remains on the puzzle rather than on visual detail or exploration. Animations are simple and serve only to communicate object movement and interaction.

Player Experience and Duration

Because La Madriguera revolves around a single objective, the overall duration depends on how quickly the player understands the mechanics. Some players may solve the puzzle in a short time, while others may spend longer testing different interactions. The ability to reset instantly supports trial-and-error play without penalty. Rather than offering extended content, the game delivers a focused experience built around logic, timing, and observation, making it suitable for players who prefer compact and self-contained challenges.

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