Project Sekai

Sonic 3 AIR

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Sonic 3 AIR is a modernized version of the classic platform game Sonic the Hedgehog 3, rebuilt to run smoothly on current systems while preserving the original structure. The game follows Sonic and Knuckles as they move through interconnected zones filled with enemies, hazards, and hidden paths. The main objective is to reach the end of each zone while maintaining speed, collecting rings, and avoiding damage. The project focuses on technical improvement and expanded options rather than changing the core gameplay design.

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Sonic 3 AIR is a modernized version of the classic platform game Sonic the Hedgehog 3, rebuilt to run smoothly on current systems while preserving the original structure. The game follows Sonic and Knuckles as they move through interconnected zones filled with enemies, hazards, and hidden paths. The main objective is to reach the end of each zone while maintaining speed, collecting rings, and avoiding damage. The project focuses on technical improvement and expanded options rather than changing the core gameplay design.

Core Gameplay And Movement System

Sonic 3 AIR keeps the original platforming mechanics based on momentum and speed control. Players run, jump, roll, and interact with slopes that affect movement physics. Speed is both an advantage and a risk, as high velocity can bypass obstacles but also lead to sudden damage. Level layouts reward players who understand momentum, offering multiple routes that suit different play styles. Controls are responsive, allowing precise input whether moving slowly or at full speed.

Visual Enhancements And Technical Features

The game introduces technical improvements while keeping the original visual identity intact. Animations are smoother, screen resolution is adjustable, and performance is consistent across different devices. Players can customize visual and gameplay settings to suit their preferences, which adds flexibility without altering level design. These improvements make the experience more accessible while respecting the original pacing and structure.

·         Widescreen support with expanded view

·         Smooth animation and frame timing

·         Customizable settings and options

·         Stable performance on modern systems

These features enhance clarity and control without changing how the game plays.

Level Structure And Exploration

Zones in Sonic 3 AIR are designed with vertical and horizontal depth, encouraging exploration. Multiple paths allow players to choose between safer routes or faster, more dangerous ones. Hidden areas contain bonuses and shortcuts, rewarding curiosity and replay. The interconnected structure of zones supports continuous progression, where mastery of movement improves navigation across the entire game rather than isolated stages.

The difficulty curve is gradual and based on level complexity rather than new mechanics. Early zones introduce basic movement challenges, while later areas combine speed, timing, and enemy placement. Players adapt by learning how terrain affects movement and when to prioritize control over speed. The game does not rely on artificial difficulty spikes, allowing skill improvement to feel natural and consistent.

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