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Slow Damage is a story-driven visual novel that takes place in a closed urban area shaped by crime, informal power structures, and weak public control. The game follows the everyday routine of the protagonist, Towa, who lives in this environment without clear long-term goals. His daily life consists of work, casual interactions, and personal habits that slowly expose deeper aspects of his past and present. The player experiences the story from Towa’s perspective, observing how routine actions connect to larger narrative developments.
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Slow Damage is a story-driven visual novel that takes place in a closed urban area shaped by crime, informal power structures, and weak public control. The game follows the everyday routine of the protagonist, Towa, who lives in this environment without clear long-term goals. His daily life consists of work, casual interactions, and personal habits that slowly expose deeper aspects of his past and present. The player experiences the story from Towa’s perspective, observing how routine actions connect to larger narrative developments.
The story is structured around multiple routes that branch from shared early chapters. Each route focuses on a different character and reveals specific information about the setting and the protagonist. Progression depends on player decisions made during conversations and situational prompts. These choices do not immediately change the direction of the plot but accumulate over time, shaping access to later scenes and endings. The narrative avoids direct explanations, instead presenting information through dialogue, visual cues, and recurring events.
Slow Damage follows standard visual novel mechanics with added systems that influence pacing and structure. The player reads scenes, selects dialogue options, and occasionally interacts with dedicated segments designed to explore character psychology. These systems are integrated into the narrative rather than functioning as separate gameplay modes.
Core gameplay components include:
These elements encourage attentive reading and consistency in decision-making rather than experimentation through repetition.
The setting plays a central role in the story. The district where the game takes place operates under informal rules, with criminal groups influencing everyday life. Characters respond to this environment in different ways, shaping their relationships with Towa. Each major character represents a distinct role within the setting, such as legal authority, underground activity, or social mediation. Their interactions with the protagonist gradually reveal personal histories and motivations that connect back to the central narrative.
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