Project Sekai

Snowed Under

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Snowed Under places the player in a snow-covered mountain environment where reaching a steel tower requires extensive digging. Developed and published by Chilla’s Art, the game combines first-person exploration with psychological horror and resource-based progression. There is no combat system or traditional mission structure confirmed yet; the central task is to remove snow and uncover what lies beneath it.

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Snowed Under places the player in a snow-covered mountain environment where reaching a steel tower requires extensive digging. Developed and published by Chilla’s Art, the game combines first-person exploration with psychological horror and resource-based progression. There is no combat system or traditional mission structure confirmed yet; the central task is to remove snow and uncover what lies beneath it.

The Buried Mountain

The story begins without fully explaining why the area has been abandoned or what caused it to disappear beneath the snow. Instead of receiving direct answers, players discover buildings, food, landmarks, and unusual objects while clearing the route. These findings gradually provide context for the location. A character named Kai communicates with the protagonist, and their conversations continue changing as the in-game days progress.

Shoveling and Upgrades

Players move through the environment from a first-person view and use a shovel to open passages. Each cleared section can reveal materials or another place to investigate. Scrap collected during exploration is used to improve the shovel, reducing the effort required to remove later snow. This creates a progression cycle in which digging provides the resources needed for more effective digging.

The principal gameplay elements are:

·         Opening routes through large snowdrifts;

·         Finding scrap beneath the surface;

·         Upgrading the available shovel;

·         Reaching partially buried structures;

·         Investigating objects and environmental details;

·         Following the direction of the steel tower.

The player is not simply cleaning a fixed path. Since important locations are hidden, choosing where to dig affects which resources and clues become accessible. Moving directly toward the tower may advance the journey, while clearing additional areas can reveal buildings or information that would otherwise remain buried. The environment therefore acts as both the main obstacle and the primary source of narrative details.

Campaign Structure

The developers estimate that Snowed Under will require two to four hours to finish. Separate stages or selectable levels have not been confirmed, so the game appears to present one connected expedition divided by new landmarks, daily conversations, and equipment improvements. The objective remains visible through the tower, but the meaning of the journey is revealed through exploration.

Snowed Under has been announced for Windows and currently has no confirmed launch date. Detailed controls, difficulty settings, achievements, and possible endings have not been fully explained. Players can expect to advance by clearing snow, collecting scrap, upgrading the shovel, exploring exposed structures, and examining evidence about the mountain and its occupants.

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