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In Are you Awake?, you play as Gilbert, a man who hasn’t slept for days. The apartment is silent, except for the hum of the television and the occasional click of a light switch. You move through the space, completing online surveys and wasting time in front of the screen. Sleep never arrives, and the nights never seem to end. At first, everything feels uneventful. But then the environment starts to respond. Shadows shift when you’re not looking. Noises echo from rooms you didn’t enter. You start to question whether the apartment has changed, or if it’s only your mind unraveling.
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In Are you Awake?, you play as Gilbert, a man who hasn’t slept for days. The apartment is silent, except for the hum of the television and the occasional click of a light switch. You move through the space, completing online surveys and wasting time in front of the screen. Sleep never arrives, and the nights never seem to end. At first, everything feels uneventful. But then the environment starts to respond. Shadows shift when you’re not looking. Noises echo from rooms you didn’t enter. You start to question whether the apartment has changed, or if it’s only your mind unraveling.
Time doesn’t function normally in Are you Awake?. There is no clock, but you can feel it slipping. One moment you’re sitting at the desk, the next you’re staring at something outside the window that wasn’t there before. The line between your thoughts and what’s real becomes unstable. You begin to encounter moments that can’t be explained—small events that repeat with variation. A figure in the corner. A sound from the bathroom. The environment is compact but layered, and every action, no matter how routine, feels like it might trigger something unexpected.
The game’s visuals are built to simulate the unease of being awake for too long. The lighting is dim, and the colors are muted, forcing your attention toward small movements and subtle changes. There’s no goal beyond continuing through the night and seeing what shifts next. Are you Awake? doesn’t try to frighten directly, but creates tension through uncertainty and repetition. You complete tasks, explore the space, and wonder whether sleep would end this—or if it’s already too late for that.
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