Project Sekai

Broken Colors

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Broken Colors is a puzzle and exploration game that focuses on restoring order to a fragmented world. The player takes the role of a figure who must repair balance by combining and separating colors across different environments. Each stage represents a system where logic and observation guide progress. The main challenge is to understand how color interactions affect the world’s structure and to apply those principles to advance through levels.

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Broken Colors is a puzzle and exploration game that focuses on restoring order to a fragmented world. The player takes the role of a figure who must repair balance by combining and separating colors across different environments. Each stage represents a system where logic and observation guide progress. The main challenge is to understand how color interactions affect the world’s structure and to apply those principles to advance through levels.

Gameplay And Core Systems

The gameplay in Broken Colors revolves around solving visual and spatial puzzles. Players interact with colored elements that change form and function when combined or divided. Every action alters the environment, creating pathways or barriers that shape the player’s route. The design emphasizes sequence and timing rather than speed or precision.

Key gameplay elements include:

·         Combining and separating color fragments to activate mechanisms.

·         Observing light and reflection patterns to find correct alignments.

·         Managing limited moves within each stage.

·         Unlocking new mechanics as levels progress.

·         Balancing exploration with logical reasoning.

These mechanics form a structure where learning and experimentation are the primary methods of progression.

Design And Visual Concept

Broken Colors uses minimalist design to focus attention on shape and contrast. Each puzzle takes place in an environment that responds to the player’s manipulation of hue and light. Subtle changes in tone and geometry indicate progress or error. The visual transitions are used not for decoration but as part of the core logic, turning the world itself into a tool for problem-solving.

Progression And Structure

The game unfolds gradually through chapters that introduce new color rules and interaction models. Players learn through experimentation rather than instruction, with each stage building on previously understood systems. As puzzles become more complex, success depends on recognizing patterns and predicting outcomes. This structured approach ensures consistent difficulty growth while maintaining clarity of design.

Replay Value And Experience

Broken Colors offers replay value through alternative puzzle solutions and hidden routes. Each level can be approached in multiple ways depending on the player’s reasoning and risk tolerance. The quiet pacing and interconnected system of logic encourage repeated play to uncover different outcomes. Over time, the player develops a deeper understanding of structure, rhythm, and cause, turning each session into an exercise in controlled discovery.

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