Project Sekai

Broken Through

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In Broken Through, the storyline plunges players into a chilling narrative where the past and present collide following the enigmatic disappearance of Leo Williams. Seven years have passed since Leo vanished without a trace, and his recent declaration of death only deepens the mystery when his belongings come into the player’s possession.

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As players explore these items, each piece seems to whisper secrets and unresolved questions, suggesting that Leo’s story is far from over. The game’s environment is crafted to enhance this eerie sensation, with settings and objects that seem almost alive with hidden messages and clues that Leo might have left behind for someone to find.

Navigating a Surreal Landscape of Clues and Memories

As the player delves deeper into the game, the line between what is real and what might be a manifestation of their own fears becomes blurred. The gameplay is structured around exploration and interaction, with simple yet profound mechanics like walking through old rooms or examining items that trigger sequences of memories or ghostly apparitions. The visual style combines nostalgic elements with a surreal quality that makes even familiar scenes feel strange and unsettling. Players are required to engage deeply with the story through dialogues and interactions that reveal more about Leo’s life and disappearance. Each piece of dialogue, each interaction, and every environment in the game is designed to challenge the player’s perception of reality, pushing them to question whether Leo might still be out there, or if they are merely chasing shadows woven from grief and the passage of time.

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