Project Sekai

Burrito Bison: Launcha Libre

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Burrito Bison: Launcha Libre is an arcade launch game centered on repeated attempts and cumulative advancement. The player controls a wrestler who is propelled forward across a scrolling landscape, with the objective of covering as much distance as possible in each run. Every attempt ends when momentum runs out, but progress continues between launches through permanent upgrades. The game is structured around short sessions that reward persistence rather than single-run success.

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Launch Sequence and Player Input

Each run begins with a launch that sets the initial speed and direction. After the character is airborne, player control is limited and focused on timing rather than direct movement. Interactions occur automatically based on positioning and input at key moments. This design keeps controls simple while requiring attention during flight. Early runs emphasize learning how movement behaves, while later attempts rely on applying that knowledge more efficiently.

Momentum and Environmental Interaction

Momentum is the main resource in Burrito Bison: Launcha Libre. Maintaining speed depends on how well the player interacts with enemies and objects along the path. Collisions are beneficial when timed correctly and harmful when missed. Visual feedback clearly communicates the effects of each interaction, helping the player understand how to extend a run. The environment is designed to encourage forward motion rather than avoidance.

Upgrade Management and Progress Systems

Between runs, the player spends earned currency on permanent improvements that affect future launches. These upgrades slowly reshape how the game feels, allowing longer and more controlled runs over time. In the middle of the progression, the player regularly engages with several interconnected systems:

  • Increasing initial launch strength
  • Improving bounce effectiveness from enemies
  • Unlocking special enemy interactions
  • Extending stamina to delay slowdown
  • Activating bonuses that trigger during flight

These systems stack together, ensuring that progress is always retained even after short runs.

The game does not rely on traditional levels or stages. Difficulty rises naturally as distance increases, with denser enemy placement and tighter timing requirements. Failure is expected and serves as part of the loop, since each attempt generates resources. This structure encourages experimentation with upgrades and reduces frustration, as no run is completely wasted.

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