Project Sekai

Dawntide

Advertisement

Dawntide begins in Porthwarren, a coastal town that hasn’t changed much, even as its people have. Riley moves through its streets with the ease of someone who knows every corner but doesn’t expect anything new. He’s had the same group of friends for years, though their paths have gradually diverged. Ranzo has been overseas for work, Billy is busy with university life, Sal has remained in town but spends most of her time focused on creative projects, and Joe has become harder to reach. Riley remains where he’s always been—between early shifts and quiet walks, watching the sea roll in and out like clockwork.

Advertisement

Dawntide begins in Porthwarren, a coastal town that hasn’t changed much, even as its people have. Riley moves through its streets with the ease of someone who knows every corner but doesn’t expect anything new. He’s had the same group of friends for years, though their paths have gradually diverged. Ranzo has been overseas for work, Billy is busy with university life, Sal has remained in town but spends most of her time focused on creative projects, and Joe has become harder to reach. Riley remains where he’s always been—between early shifts and quiet walks, watching the sea roll in and out like clockwork.

Shifting Back Into Place

The arrival of spring brings the town’s annual folk festival, a point on the calendar that gives people a reason to return. Ranzo’s ship is in port, and Billy is back on break, making it easier for the group to meet again. But even with everyone gathered, the sense of distance hasn’t fully gone away. Each of them carries new routines and different responsibilities. Riley notices how quickly the hours slip by when he’s around them, and how hard it is to speak about things that once felt simple. There’s an opportunity to reconnect, but it’s unclear if everyone is looking for the same thing.

Multiple Routes, One Starting Point

Dawntide uses a soft route-selection structure that branches early in Chapter One. Each route focuses on a different character, with the option to shift focus partway through. At the moment, content is available for several character arcs, with development updates planned to expand the story. Dialogue is grounded, the setting is local, and the pacing allows space for reflection rather than action. The story is structured around choices, but the emphasis remains on how those choices reflect personal connection. The town doesn’t demand anything from its characters—it just waits to see who stays.

Discuss Dawntide

Comments (0)

Leave comment

Project Sekai
We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy