Project Sekai

DeathOmen

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DeathOmen is a horror game focused on survival and observation. Players must move through confined spaces while avoiding a hostile presence that reacts to sound and light. The main goal is to complete a sequence of tasks that activate escape routes or disable threats. Each area is designed with limited resources, requiring players to choose between hiding, moving, or using tools to distract or delay the enemy.

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DeathOmen is a horror game focused on survival and observation. Players must move through confined spaces while avoiding a hostile presence that reacts to sound and light. The main goal is to complete a sequence of tasks that activate escape routes or disable threats. Each area is designed with limited resources, requiring players to choose between hiding, moving, or using tools to distract or delay the enemy.

Enemy Behavior and Environment Interaction

The enemy in DeathOmen adapts to the player’s movements. Its behavior is based on noise, line of sight, and changes in the environment. Doors, drawers, and switches can create distractions but may also reveal the player’s location. Some items are necessary for progression, while others serve as optional tools that support different strategies. Players can hide under furniture, behind objects, or in dark areas, but staying in one place for too long may result in being found.

Progression and Replay Value

Each session of DeathOmen includes randomized object placement and slight variations in patrol routes. This prevents players from relying on fixed patterns. The game tracks progress through key item collection, time spent, and number of alerts triggered. After completing a run, players can return to attempt different approaches or unlock additional content by meeting specific conditions. The design encourages repeated attempts with varied tactics based on environment knowledge and timing.

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