Project Sekai

Deltatraveler

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Deltatraveler is an independent role-playing project that reimagines characters from Deltarune as they explore worlds outside their original universe. The story follows Kris and Susie, who suddenly find themselves in unfamiliar settings, later joined by Noelle as the third member of their traveling group. Together, they move through different dimensions, each inspired by distinct game environments. The player guides them through a sequence of “Sections,” with each new area bringing a different tone, art style, and gameplay structure. The experience blends exploration, dialogue, and tactical battles while maintaining a simple progression system built around story advancement.

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Deltatraveler is an independent role-playing project that reimagines characters from Deltarune as they explore worlds outside their original universe. The story follows Kris and Susie, who suddenly find themselves in unfamiliar settings, later joined by Noelle as the third member of their traveling group. Together, they move through different dimensions, each inspired by distinct game environments. The player guides them through a sequence of “Sections,” with each new area bringing a different tone, art style, and gameplay structure. The experience blends exploration, dialogue, and tactical battles while maintaining a simple progression system built around story advancement.

Gameplay Structure And Party Interaction

In Deltatraveler, the player controls a party of three characters that operate together in both exploration and battle. Each character brings a different function—Kris often leads, Susie focuses on direct attacks, and Noelle provides support or defensive options. The combat system is turn-based and uses familiar mechanics where the player can attack, defend, or spare enemies depending on the chosen approach. Between battles, the group explores maps filled with paths, objects, and dialogue sequences that expand the narrative. Completing each section unlocks the next, creating a steady flow of story progression and difficulty increase.

Section Design And Thematic Worlds

Every section in Deltatraveler introduces a new setting and gameplay rhythm. Early levels resemble traditional underground ruins, while later ones transport the characters into surreal or cross-genre environments. The player experiences the transition through dimensional doors that act as gateways between realities. Each world includes new characters, puzzles, and environmental interactions, all built to emphasize adaptation and exploration.

Core elements of Deltatraveler include:

·         A small party system with character-specific roles

·         Turn-based combat with multiple resolution options

·         Interconnected sections linked by dimensional travel

·         Distinct themes, music, and dialogue in every area

·         Player choices that influence tone and outcome

This format supports both narrative depth and mechanical variation while maintaining consistent control and structure.

Art Direction And Technical Composition

Deltatraveler uses pixel-based visuals that combine 16-bit influences with modern color and lighting choices. The style shifts slightly between sections to reflect the tone of each world, creating visual contrast without breaking continuity. Animation remains minimal but expressive, matching the pacing of dialogue and combat. The sound design changes along with the environment, helping to distinguish each world through atmosphere rather than spectacle. The interface and menus remain clean, emphasizing readability and accessibility.

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