Project Sekai

Digested

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Digested is a survival horror project developed by Karl & Karel, currently available as a demo. The game places the player in the perspective of a bodycam, creating a limited view while navigating through an enclosed facility. The objective is to avoid a massive snake that hunts through corridors and rooms, while also gathering key items needed to escape. The premise combines exploration with the constant threat of pursuit, making every decision about movement important.

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Digested is a survival horror project developed by Karl & Karel, currently available as a demo. The game places the player in the perspective of a bodycam, creating a limited view while navigating through an enclosed facility. The objective is to avoid a massive snake that hunts through corridors and rooms, while also gathering key items needed to escape. The premise combines exploration with the constant threat of pursuit, making every decision about movement important.

Core Objectives

The main goal in Digested is to locate and collect snake eggs hidden within the environment. These eggs reveal the position of the escape pod, which represents the only way out of the facility. With no weapons provided, players must rely on navigation and quick planning to survive. A map and compass are the only tools available, requiring players to pay attention to their surroundings and learn the layout of the area.

Gameplay Features

The design emphasizes replayable tension and minimal guidance.

Key features include:

·         Bodycam perspective that restricts vision and increases uncertainty

·         Map and compass navigation without direct waypoints

·         Snake eggs as progression items that unlock the escape route

·         Escape pod as the final objective to complete a run

·         Randomized placement of objectives for replay value

Each run lasts a relatively short session, encouraging repeated attempts with different outcomes and paths.

Atmosphere And Presentation

The environment in Digested is built to feel narrow and claustrophobic, with hallways, vents, and dark spaces. The soundscape is critical: players must listen for hints of movement to anticipate danger, but cues are not always reliable. Lighting and shadows are also part of the challenge, sometimes obscuring the snake until it is very close. This presentation ensures that tension remains high even when nothing appears to be happening.

Development And Outlook

The demo of Digested is available for Windows on itch.io and is being expanded toward a full release. Feedback from players highlights the difficulty of surviving encounters with the snake but also praises the immersive use of perspective and atmosphere. Future versions are expected to refine mechanics, balance difficulty, and expand environments. As it develops, the game positions itself as a short-session horror experience where navigation skills and decision-making are more important than combat.

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