Project Sekai

Don’t live Alone

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In the game Don’t Live Alone, a solitary journalist makes his home on a secluded island, choosing to disconnect from the bustling world and live in near-total isolation. His life revolves around a peculiar weekly routine: he crafts articles in seclusion and then discreetly delivers them to the city by air balloon under the cover of darkness. His only interaction with civilization is through the anonymous placement of his writings upon public notice areas. This methodical process provides him with a controlled dose of societal engagement without personal contact. Despite this distance, his mental state begins to fracture, resulting in vivid and unsettling hallucinations. The game blurs the lines between these eerie apparitions and potential external threats, plunging the player into a psychological thriller where the nature of the protagonist’s tormentor—real or imagined—is persistently in question.

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Gameplay and Immersion

Don’t Live Alone leverages an innovative audio interface to deepen the immersive experience, encouraging players to utilize microphones for enhanced interaction, though gameplay remains fully accessible without this feature. Emphasizing auditory sensations, the game advises players to elevate the volume and wear headphones to fully engage with the chilling soundscape that characterizes the island’s eerie nights. The game is brief, designed to be completed in 15 to 20 minutes, yet it is packed with intensity. Players navigate through the game using intuitive controls: ‘WASD’ for movement, ‘LSHIFT’ for sprinting, ‘E’ for interactions, ‘SPACE’ for skipping scenes, and ‘F’ to activate a flashlight, which becomes essential in uncovering the murky corners of the island and discerning the reality of the journalist’s fears. This setup heightens the sense of urgency and danger and compels players to confront the psychological impacts of isolation and fear, exploring themes of reality, perception, and mental health within a tightly wound narrative framework.

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