Project Sekai

Escape From Duckov

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Escape From Duckov is a top-down extraction game where players control a duck attempting to break free from a hostile environment. The experience begins inside a restricted complex, where the player receives assistance from a companion who guides the escape. After leaving the initial facility, the character relocates to a bunker that becomes the central hub for all future activity. From this home base, players launch expeditions, manage resources, and prepare for increasingly demanding tasks that push the story forward.

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Escape From Duckov is a top-down extraction game where players control a duck attempting to break free from a hostile environment. The experience begins inside a restricted complex, where the player receives assistance from a companion who guides the escape. After leaving the initial facility, the character relocates to a bunker that becomes the central hub for all future activity. From this home base, players launch expeditions, manage resources, and prepare for increasingly demanding tasks that push the story forward.

Exploration, Runs, And Map Structure

In Escape From Duckov, each mission sends the player into separate zones populated with enemies, hazards, and scattered loot. The top-down layout allows players to navigate narrow corridors, open fields, and ruined structures while searching for materials. Every run creates an opportunity to gather equipment and return to the bunker with useful items. If the player is defeated during an expedition, the collected loot is lost, making survival the key requirement. Successful runs strengthen the character’s ability to handle deeper areas of Duckov.

Main Gameplay Systems

Several systems shape progression in Escape From Duckov and influence how the player approaches each mission:

·         Resource collection during field expeditions

·         Bunker upgrades that unlock new functions

·         Weapon improvements through crafting and modifications

·         Quest objectives given by bunker inhabitants

·         Procedural map variations that change enemy placement

These components form a cycle of preparation, exploration, risk, and return.

Combat, Equipment, And Player Decisions

Combat uses directional aiming and movement to manage multiple threats at once. The player can equip firearms or melee tools, each with different reload speeds, attack ranges, and ammunition types. Enemy groups vary in behavior, requiring different approaches depending on the zone. Because each run carries the possibility of losing collected items, players must decide when to retreat and when to press forward. Equipment upgrades make future expeditions more manageable, but only if the player safely extracts materials needed for crafting.

Long-Term Objectives And Progress

The long-term goal in Escape From Duckov is to gather enough resources to construct an escape vessel within the bunker. Completing quests advances the storyline and introduces new characters who contribute tasks or provide upgrades. As the bunker grows, additional systems unlock, giving players more control over crafting, weapon tuning, and resource processing. Each completed mission brings the character closer to assembling the final escape route. By managing risk, improving equipment, and expanding the bunker, players gradually move toward leaving Duckov behind.

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