Project Sekai

Gang Fight – Fun Beasts Party

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Gang Fight – Fun Beasts Party is a physics‑based multiplayer brawler where players compete in chaotic arena battles. Up to eight fighters can participate in a single round, each aiming to throw others out of the stage or into environmental hazards. Characters move with ragdoll‑style physics, making attacks and throws unpredictable. Each match is a self‑contained event, and all players start on equal terms without upgrades or persistent stats between rounds.

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Gang Fight – Fun Beasts Party is a physics‑based multiplayer brawler where players compete in chaotic arena battles. Up to eight fighters can participate in a single round, each aiming to throw others out of the stage or into environmental hazards. Characters move with ragdoll‑style physics, making attacks and throws unpredictable. Each match is a self‑contained event, and all players start on equal terms without upgrades or persistent stats between rounds.

Gameplay And Controls

At the start of a match, all fighters appear in the arena. Players can move, grab, punch, headbutt, lift, and throw opponents. The goal is to use these actions to destabilize rivals and push them beyond the arena boundaries. Physics plays a central role — momentum, collision angles, and timing determine whether an attack succeeds. Eliminated fighters watch until the round ends, while survivors continue battling until only one remains.

Arenas And Match Objectives

The game features multiple arenas with different shapes, hazards, and platform layouts. Some arenas are wide and open, while others are narrow with dangerous edges. Environmental traps like moving platforms or collapsing sections can cause sudden eliminations.
Key elements of a typical match include:

·         Entering the arena alongside other fighters

·         Using attacks and grabs to weaken opponents

·         Throwing or pushing rivals toward hazards or off the edge

·         Avoiding being grabbed or knocked out yourself

·         Remaining in play until you are the last fighter standing

This repeated cycle forms the core gameplay experience across all arenas.

Match Flow

Each round follows a clear sequence: all fighters start in the arena, combat continues until one player remains, then the match ends and a new one can begin. There are no branching objectives or alternative victory conditions. The simplicity of the format allows players to quickly re‑enter the action without waiting through long setup times.

Replay Value

Gang Fight – Fun Beasts Party gains variety from its combination of physics mechanics and diverse arena designs. Even though the rules never change, matches feel different depending on player actions, environmental hazards, and unpredictable physics interactions. The game rewards positioning, timing, and creative use of the environment, making every round a new opportunity to experiment with different strategies.

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