Project Sekai

Giggleland: Eliot’s Adventure

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Giggleland: Eliot’s Adventure places players inside a vibrant amusement park filled with mascots, music, and perfectly arranged attractions. You play as Tolie, a girl visiting the park on what should be a special day—but something is off. Her father is missing, and the park’s staff seem overly focused on rules and behavior. Each area of Giggleland is themed, but beneath the decorations are strange signs that not everything is meant for fun.

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Giggleland: Eliot’s Adventure places players inside a vibrant amusement park filled with mascots, music, and perfectly arranged attractions. You play as Tolie, a girl visiting the park on what should be a special day—but something is off. Her father is missing, and the park’s staff seem overly focused on rules and behavior. Each area of Giggleland is themed, but beneath the decorations are strange signs that not everything is meant for fun.

Interact Carefully and Solve What’s Hidden

The gameplay combines exploration with puzzle-solving. Players move through different zones of the park, collecting items, reading signs, and following directions closely. Many puzzles are disguised as games or staff instructions, and missing a step can block progress. The more rules you follow, the more of the park opens up—but each unlocked section brings new questions. Characters speak in cheerful tones but often avoid direct answers, leaving players to connect the pieces on their own.

Discover What the Park Is Really About

As Tolie explores further, details begin to surface that suggest something is wrong behind the attractions. Smiles feel forced, music loops endlessly, and recorded messages repeat instructions too perfectly. By solving the park’s hidden logic and listening carefully to what isn’t said, players uncover a story focused on control, loss, and what happens when happiness is forced. Giggleland: Eliot’s Adventure uses contrast between its cheerful setting and deeper themes to tell a story that asks players to look past what they’re told—and question why they’re being told it.

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