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Gone Fishing is a cooperative multiplayer horror game in which players must work together to satisfy the endless hunger of an ancient lake monster before night falls. Each in-game day is a race against time, requiring careful coordination, strategic decision-making, and teamwork to survive. Players spend the daylight hours fishing and gathering bait, knowing that when darkness arrives, the real danger begins. The monster grows stronger and more aggressive with every failed offering, and once the sun sets, hiding will not save you. Escaping is not an option. The only way to postpone the inevitable is through a proper sacrifice — enough fresh fish to keep the creature fed until the next day.
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Gone Fishing is a cooperative multiplayer horror game in which players must work together to satisfy the endless hunger of an ancient lake monster before night falls. Each in-game day is a race against time, requiring careful coordination, strategic decision-making, and teamwork to survive. Players spend the daylight hours fishing and gathering bait, knowing that when darkness arrives, the real danger begins. The monster grows stronger and more aggressive with every failed offering, and once the sun sets, hiding will not save you. Escaping is not an option. The only way to postpone the inevitable is through a proper sacrifice — enough fresh fish to keep the creature fed until the next day.
Before any serious fishing can take place, players must gather the right bait. This involves searching the nearby environment for small animals and insects such as frogs, worms, and other living creatures. The larger the fish you aim to catch, the better the bait you need. The team must divide responsibilities, with some players focusing on bait collection while others prepare fishing spots or scout the area. Because the clock is always ticking toward nightfall, efficient teamwork is vital. Wasting time during the day can lead to catastrophic results once darkness arrives, so planning ahead is as important as the fishing itself.
The fishing mechanic in Gone Fishing is built around timing, patience, and precision. Players cast their lines, wait for the perfect moment, and respond quickly when a fish bites. Once hooked, the fish must be reeled in carefully — pulling too hard will snap the line, while being too gentle will let the fish escape. Every catch becomes a strategic choice: will you take it directly to the altar as a sacrifice, or will you sell it to the mysterious merchant who arrives by airship each day at noon? The merchant offers useful items, totems, and upgrades in exchange for fish, but spending too much time trading instead of feeding the monster can leave the entire team in danger.
· Cooperative teamwork and role distribution
· Searching for and collecting high-quality bait
· Skill-based fishing mechanics with timing challenges
· Strategic decision-making between trading and sacrificing
· Ritual offerings to delay the monster’s attack
When the sun dips below the horizon, the lake becomes a place of terror. If the team has not sacrificed enough fish during the day, the creature will rise from the depths and begin its hunt. It moves silently at first, stalking the shoreline and the players who linger too long outside the safety of their camp. But the truth is, there is no real safety — the monster can reach anywhere, and those who try to hide are quickly discovered. The nights become increasingly tense as the monster grows hungrier and more aggressive with each failed day. To survive, the group must remain calm under pressure, react quickly to danger, and keep the offerings coming day after day.
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