Project Sekai

Homework

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Homework is a short first-person horror game available on itch.io for Windows. The player controls a school-aged child whose main task is to complete math exercises at home. The control scheme uses standard keyboard movement and mouse-based camera control, providing a familiar interaction model for PC users. The experience is designed to be completed in a single session, with gameplay typically lasting around ten minutes.

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Homework is a short first-person horror game available on itch.io for Windows. The player controls a school-aged child whose main task is to complete math exercises at home. The control scheme uses standard keyboard movement and mouse-based camera control, providing a familiar interaction model for PC users. The experience is designed to be completed in a single session, with gameplay typically lasting around ten minutes.

Structure Of The Gameplay

The game follows a compact and focused structure. From the beginning, the player receives a clearly defined objective related to homework completion. Navigation takes place within a limited interior space, where interaction with specific objects advances the scenario. The mechanics remain consistent throughout the session, avoiding additional layers such as complex puzzles or inventory systems.

Core structural elements include:

·         First-person navigation

·         Direct object interaction

·         Task-oriented progression

·         Scripted narrative sequences

·         Multiple possible endings

This design supports a linear flow with variable outcomes.

Environmental Role In Progression

The environment functions as both setting and progression mechanism. Players interact with objects tied to the homework tasks while observing subtle contextual changes. The layout remains stable, allowing the player to focus on interaction rather than exploration complexity. Shifts in tone are communicated through environmental adjustments and character responses instead of major visual transitions.

Decision Impact And Endings

Homework includes branching conclusions determined by player actions. Performance during assignments, particularly accuracy, affects how events unfold. Instead of creating separate gameplay paths, the game modifies narrative resolution within the same scenario. This approach encourages replayability, as players may revisit the experience to observe alternative outcomes.

Design Priorities And Scope

Homework reflects a minimalistic design philosophy. The short duration, restricted environment, and limited mechanics indicate a deliberate emphasis on pacing and narrative delivery. The game prioritizes interaction timing and scripted progression over mechanical complexity. The result is a concise interactive scenario structured around a single evolving objective.

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