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House At Midnight is a short horror game where your main task is to watch over a house using surveillance cameras. You scan different rooms, track subtle changes, and report anything that looks out of place. Objects may vanish, shift position, or appear unexpectedly. Your goal is to survive by catching every anomaly before 6 AM. If too many go unnoticed, it’s game over. While the setup seems simple, tension builds quickly as the house grows increasingly unstable.
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House At Midnight is a short horror game where your main task is to watch over a house using surveillance cameras. You scan different rooms, track subtle changes, and report anything that looks out of place. Objects may vanish, shift position, or appear unexpectedly. Your goal is to survive by catching every anomaly before 6 AM. If too many go unnoticed, it’s game over. While the setup seems simple, tension builds quickly as the house grows increasingly unstable.
The game introduces more than just visual tricks—intruders may appear, and noticing them in time is crucial. Every time you check a camera, you’re taking a risk. Some threats are obvious, but others require close attention to minor details. Players must balance speed and precision to keep up with the pace of changes. It’s a game of focus, testing how long you can keep control under pressure.
Made in just five hours, House At Midnight keeps its controls minimal. You use only the mouse to switch cameras and file reports, making the interface easy to learn but difficult to master. The short playtime allows for multiple attempts, encouraging players to observe patterns and improve with each run. Despite its brief length, the game captures a sense of unease through quiet tension, where the silence between sightings becomes part of the fear.
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