Project Sekai

KARDS

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KARDS is a digital card game structured around turn-based matches and deck construction. From the first session, the player is introduced to a system where decisions are made through card placement and resource management rather than direct control of units. Each match represents a confrontation between two players with predefined rules and clear victory conditions. Progress depends on understanding card interactions and timing, not on reaction speed or mechanical execution.

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KARDS is a digital card game structured around turn-based matches and deck construction. From the first session, the player is introduced to a system where decisions are made through card placement and resource management rather than direct control of units. Each match represents a confrontation between two players with predefined rules and clear victory conditions. Progress depends on understanding card interactions and timing, not on reaction speed or mechanical execution.

Match Flow And Turn Structure

Each match follows a consistent turn-based flow. Players draw cards, manage limited resources, and decide which actions to perform during their turn. Cards represent units, actions, or support effects, and their order of use can influence the outcome of the match. Turns alternate until one player meets the victory condition, usually by reducing the opponent’s core value to zero. This structure emphasizes planning several turns ahead rather than reacting to immediate threats.

Cards And Strategic Layers

Deck construction plays a central role in shaping gameplay. Before entering a match, players assemble decks from available cards, defining their strategic approach. Cards are grouped by type and function, creating layers of interaction that unfold gradually during play. The game avoids excessive randomness, instead relying on predictable card behavior that rewards familiarity and planning.

During regular matches, players repeatedly engage with several core systems:

·         deploying units onto specific lanes

·         managing resource costs each turn

·         using action cards to alter board state

·         anticipating opponent responses

These systems remain consistent across modes and define how players develop strategies over time.

Progression And Collection System

Progression in KARDS is tied to expanding the card collection rather than increasing character power. New cards are unlocked through play and rewards, allowing players to experiment with different deck compositions. This progression model encourages exploration of strategies instead of linear advancement. Matches remain balanced around card availability, ensuring that success is tied to decision-making rather than accumulation alone.

The interface is designed to present complex information clearly. Card text, costs, and effects are readable at all times, reducing ambiguity during decision-making. Visual indicators show available actions and valid placements, helping players understand options without external guidance. Menus outside matches focus on deck management, matchmaking, and collection overview, keeping navigation straightforward.

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