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In Killer Trait, the story begins with the player’s character being accused of a crime in a city where reputation carries weight. With no formal support or proof of innocence, the character is offered help from an unexpected source — a known killer who targets people with criminal records. The game builds its structure around this alliance, pushing the player to make choices that shape trust, motive, and direction. The partnership is risky, but rejecting it means facing judgment alone.
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In Killer Trait, the story begins with the player’s character being accused of a crime in a city where reputation carries weight. With no formal support or proof of innocence, the character is offered help from an unexpected source — a known killer who targets people with criminal records. The game builds its structure around this alliance, pushing the player to make choices that shape trust, motive, and direction. The partnership is risky, but rejecting it means facing judgment alone.
The player chooses their name and appearance, then moves through dialogue-based scenes that shift based on earlier actions. The story covers several days, with different events revealing more about the city, the killer, and other individuals involved. The narrative branches depending on how the player speaks, reacts, and responds to moral pressure. Loyalty, survival, and strategy mix across each conversation.
· Define name, pronouns, and look
· React to key situations through choices
· Choose how closely to align with Oz
· Learn secrets from interactions over time
· Reach different results based on your path
The demo includes unique characters with distinct roles in the story. Oz plays the most active role, while others, like Carl or Aslan, appear during critical scenes. Voice lines are included in some moments, especially for Oz, giving extra weight to player interaction. Art is partially custom, with planned updates replacing existing visuals. Scenes unfold within a visual novel format, focused on text, reaction, and pacing.
The themes include death, revenge, and the consequences of public opinion. Certain moments include graphic scenes, sound effects, and tense exchanges. The game is intended for a mature audience due to its direct focus on harm, threat, and survival. The main tension comes from balancing personal risk with ethical limits, depending on how the player handles growing conflict. Trust can be built or broken quickly.
Killer Trait remains in active development, with new chapters planned beyond the current release. The team is independent, sharing progress through devlogs and updates. Extra materials like voiced side content and character notes are offered to supporters. While the full game is not yet on wider platforms, players can access a demo and follow future additions. Each update adds new layers to a story built on control, pressure, and decisions that last.
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