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Lost Child Demo places players in the shoes of Andrey, a man who wakes up alone in a maze of narrow, decaying corridors. The walls shift, the lights flicker, and the layout changes without warning. Each hallway feels familiar, yet nothing is safe. With no context and no clear goal, the player is forced to move forward while strange voices and unplaceable sounds echo in the distance. The longer you explore, the more the environment adapts, making escape feel less likely with every turn.
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Lost Child Demo places players in the shoes of Andrey, a man who wakes up alone in a maze of narrow, decaying corridors. The walls shift, the lights flicker, and the layout changes without warning. Each hallway feels familiar, yet nothing is safe. With no context and no clear goal, the player is forced to move forward while strange voices and unplaceable sounds echo in the distance. The longer you explore, the more the environment adapts, making escape feel less likely with every turn.
This short psychological horror experience uses spatial manipulation and sound to distort the player’s sense of place. Doors may disappear, lights may go out mid-step, and footsteps behind you may not belong to anyone. The world reacts to your presence, bending as if guided by memory or fear. Objects appear and vanish, childhood images flicker on the walls, and the only way to learn what’s happening is to face the next hallway. The demo doesn’t rely on sudden scares—it builds dread through silence, space, and suggestion.
Andrey’s fragmented past seeps into the environment. Notes, photographs, and audio clues offer hints, but no direct answers. The game’s narrative is built around reconstruction—of memory, of guilt, of something deliberately forgotten. Powered by Unreal Engine 5.4, the realism adds weight to every detail: wet footprints, flickering lightbulbs, grime-coated walls. The experience lasts only around 12 minutes, but those minutes are thick with tension, giving a preview of a story shaped by loss, distortion, and the fear of remembering what you once erased.
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