Project Sekai

Lunars

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Lunars is a multiplayer party game that blends board-based progression with short competitive challenges. It is designed for group play and supports both local and online sessions, making it suitable for casual matches as well as longer play sessions. The game focuses on shared interaction rather than individual progression, placing players on the same board where movement, timing, and decisions shape the outcome of each match. The structure encourages constant engagement, as no player remains inactive for long.

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Lunars is a multiplayer party game that blends board-based progression with short competitive challenges. It is designed for group play and supports both local and online sessions, making it suitable for casual matches as well as longer play sessions. The game focuses on shared interaction rather than individual progression, placing players on the same board where movement, timing, and decisions shape the outcome of each match. The structure encourages constant engagement, as no player remains inactive for long.

Core Loop and Match Progression

Each match in Lunars follows a clear cycle built around movement and competition. Players take turns or act simultaneously depending on the selected mode, advancing across a board filled with interactive spaces. These spaces can trigger events, modify player positions, or lead directly into mini-games. The pace is intentionally dynamic, keeping matches from feeling repetitive while allowing enough time for strategy to matter. The balance between randomness and control ensures that every round plays out differently.

Mini-Games and Player Interaction

The central element of Lunars is its collection of mini-games. These short challenges test a variety of skills such as timing, coordination, and quick decision-making. Performance in mini-games determines who gains advantages or earns points, making them a critical part of each session. While luck plays a role in board movement, success ultimately depends on how well players perform during these challenges.

During a typical match, players will:

·         Move across the board using the selected rule set

·         Trigger mini-games at specific points

·         Compete for points or strategic advantages

·         Use items gained during gameplay

·         Attempt to outperform others before the match ends

Board Design and Strategy

The boards in Lunars are designed to influence decision-making rather than dictate outcomes. Each layout includes different paths, event spaces, and risk-reward zones that affect how players approach movement. Some boards favor aggressive play, while others reward careful positioning. Because of this, players must adapt their strategy depending on the environment rather than rely on a single approach.

Characters and Customization

Players select from a cast of zodiac-themed characters that serve a visual role rather than a mechanical one. This keeps gameplay balanced while still allowing personal expression. Customization options include cosmetic changes that can be unlocked over time, giving players a sense of progression without affecting competition. The visual style supports readability and clarity, ensuring that action remains easy to follow even during fast mini-games.

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