Project Sekai

My Buddy

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My Buddy is a short horror game that begins with an ordinary setting disrupted by an unexpected knock at the door. The central idea is the arrival of a strange figure called the buddy, who becomes the focus of both gameplay and tension. Rather than offering long exposition, the game allows the player to uncover details by interacting with objects and observing changes in the environment. The tone combines routine tasks with a sense of unease created by the presence of the buddy.

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My Buddy is a short horror game that begins with an ordinary setting disrupted by an unexpected knock at the door. The central idea is the arrival of a strange figure called the buddy, who becomes the focus of both gameplay and tension. Rather than offering long exposition, the game allows the player to uncover details by interacting with objects and observing changes in the environment. The tone combines routine tasks with a sense of unease created by the presence of the buddy.

Gameplay structure

The mechanics in My Buddy are straightforward. Players move through the space using standard keys, sprint when needed, crouch to examine areas more carefully, and interact with objects to trigger events. A flashlight is available to illuminate darker corners. The combination of simple controls ensures the player can focus on atmosphere and choice rather than complex systems. Each playthrough is short, making decisions and timing feel more immediate.

Player objectives

Across a session, the player is asked to perform a repeating set of duties:

·         Exploring the house and interacting with objects

·         Using the flashlight to navigate dark spaces

·         Paying attention to the buddy’s location and behavior

·         Managing choices that affect the flow of the game

·         Unlocking different endings by handling the buddy in unique ways

This sequence of tasks builds a cycle of routine exploration broken by moments of sudden tension.

Narrative and multiple endings

The game provides story fragments through action instead of dialogue. The buddy’s role changes depending on how the player chooses to treat it. Endings vary: one outcome comes from completing the day without conflict, another results from disposing of the buddy in unusual ways, and others are hidden behind more specific actions. This branching path system gives weight to simple interactions, showing how small decisions change the result.

Replay and atmosphere

Although My Buddy can be completed quickly, the range of endings and different approaches to the buddy create reasons to replay. The unpredictable placement of tension, the variety of possible outcomes, and the direct connection between action and consequence encourage multiple runs. Each playthrough emphasizes choice, and the design ensures that the presence of the buddy keeps the atmosphere unstable even when the player feels in control.

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