Project Sekai

My Card Is Better Than Your Card!

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My Card Is Better Than Your Card! is a deck-building game focused on constructing cards from modular parts. Instead of relying on a standard library of predefined options, the game allows players to assemble cards from sticker components that determine their function. Each run begins with a small starting deck, but the real development occurs as new stickers are collected, traded, or discovered. The result is a system where the deck changes constantly, shaped by the player’s choices and the randomness of each run.

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My Card Is Better Than Your Card! is a deck-building game focused on constructing cards from modular parts. Instead of relying on a standard library of predefined options, the game allows players to assemble cards from sticker components that determine their function. Each run begins with a small starting deck, but the real development occurs as new stickers are collected, traded, or discovered. The result is a system where the deck changes constantly, shaped by the player’s choices and the randomness of each run.

Card Construction

The central mechanic revolves around applying stickers to blank cards or modifying existing ones. Every sticker adds a new effect, and with each addition the card’s cost rises. Since cost limits how often a card can be played, the player must consider the trade-off between making a strong card and maintaining a playable resource curve. Stickers vary in behavior: some generate candy, others apply damage, and some create tokens or chain effects. The balance lies in determining which combinations support a consistent strategy rather than assembling the largest effect set possible.

Core Activities

During each run in My Card Is Better Than Your Card!, the player repeatedly performs key tasks such as:

·         Choosing stickers from shops or event rewards

·         Applying stickers to adjust card functions and cost

·         Playing cards during battles to manage resources and defeat enemies

·         Removing, reorganizing, or replacing cards as the deck evolves

·         Adapting strategies based on available stickers and encountered enemies

These actions form the foundation of the game’s progression and define how each deck develops.

Battles And Decision Making

Combat uses a turn-based structure built around candy, the resource required to play cards. High-cost cards may offer larger effects but cannot be used frequently, while low-cost cards support consistency. Many battles challenge the player to rethink earlier card choices, as some stickers synergize only under specific conditions. Opponents feature varied attack patterns and defensive tools, forcing players to consider which cards remain useful and which should be altered or removed. This creates a cycle of creation, testing, and refinement.

Replayability And Strategy

Each run presents a different set of stickers, routes, and encounters, making no two decks identical. The game encourages experimentation by offering new combinations that alter how the deck functions. Success relies on understanding how stickers interact and when to prioritize flexibility over raw power. My Card Is Better Than Your Card! rewards players who make small adjustments and refine solutions instead of relying on a single approach. The structure creates a loop of adaptation and discovery that supports long-term replayability.

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