Project Sekai

My Dystopian Robot Girlfriend

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My Dystopian Robot Girlfriend is set in a near-future environment where human interaction has been replaced by artificial companionship. The player controls a character living in isolation, surrounded by machines that fulfill both labor and emotional needs. The central event of the story begins when the protagonist acquires a robot partner — a model designed to adapt to its owner’s behavior. The city outside exists in fragments, mostly referenced through messages, broadcasts, and digital transactions. The focus remains on the confined apartment where routine and conversation form the basis of existence.

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Gameplay Framework and Player Routine

The gameplay of My Dystopian Robot Girlfriend merges daily management with interactive storytelling. The player’s role is to maintain both financial stability and the condition of the robot companion.
The main loop consists of:

  • Completing small jobs to earn digital credits.
  • Repairing or upgrading robot components using purchased parts.
  • Choosing dialogue options that alter emotional tone and relationship levels.
  • Balancing limited time between work, maintenance, and interaction.
    This pattern repeats over multiple in-game days, creating a sense of structure and gradual development. The outcome of each cycle depends on how efficiently the player distributes time and resources.

Relationship System and Narrative Development

The story evolves through accumulated choices rather than direct missions. The robot’s personality adapts according to how the player treats it — whether as a tool, a partner, or an independent entity. Emotional states such as trust and attachment are represented numerically but influence dialogue and story branches in subtle ways. Some routes lead to harmony or mutual understanding; others end in distance or malfunction. The progression system connects technical care with emotional consequence, linking repair, attention, and communication as parts of one process.

Presentation and Interface Design

My Dystopian Robot Girlfriend uses a static 2D interface typical of visual novels. The main screen displays resource counters, dialogue windows, and maintenance menus. The background remains constant — an apartment room — with occasional changes to reflect mood or time of day. Sound cues accompany key actions such as earning money, installing upgrades, or completing conversations. The design prioritizes readability and rhythm over visual complexity, turning the interface into an extension of the player’s control over daily order.

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