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Open: Labubu is a simple online game that centers around the act of opening digital blind boxes. Each box contains a figure based on the character Labubu, and the outcome is entirely random. The goal is to collect all available figures by opening as many boxes as needed. Players do not need to complete levels, solve puzzles, or follow a storyline. The core experience is built around the idea of repeated random selection and tracking progress through a visual gallery system. Each new figure adds to the collection, and duplicates serve only as repeated results.
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Open: Labubu is a simple online game that centers around the act of opening digital blind boxes. Each box contains a figure based on the character Labubu, and the outcome is entirely random. The goal is to collect all available figures by opening as many boxes as needed. Players do not need to complete levels, solve puzzles, or follow a storyline. The core experience is built around the idea of repeated random selection and tracking progress through a visual gallery system. Each new figure adds to the collection, and duplicates serve only as repeated results.
Players begin with a screen showing unopened boxes and a gallery containing silhouette slots for undiscovered figures. Opening a box reveals a single Labubu figure, which is either new or already in the player’s possession. The gallery updates in real time, marking figures that have been collected. There are no upgrades or changes to the odds based on performance. The randomness remains fixed across sessions. Each action follows the same pattern, and the game ends only when the user decides to stop. There is no final goal or win condition other than completing the full collection.
The structure of the game consists of a limited set of repeating interactions. The main components are:
· Tapping or clicking on a blind box to open it
· Displaying the revealed Labubu figure
· Automatically adding new items to the gallery
· Marking duplicates without changing progress
· Allowing players to view collection statistics
The game does not reward speed or strategic choices. All players receive results based on the same distribution model. The experience focuses on visual confirmation and collection growth. There is no in-game shop, no way to trade figures, and no interaction with other players. The system is entirely individual.
The game offers a minimal interface with just the core elements needed to play. Players interact with boxes directly and view their gallery with a single tap or click. There are no menus for settings, help, or tutorials, as the actions are self-explanatory. Because of its random structure and lack of obstacles, the game is intended for short sessions that can be repeated without preparation. Progress is recorded locally and remains in the browser unless data is cleared. This makes it easy to return at any time without the need for login or profile selection.
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